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Stagnation in RPG
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<blockquote data-quote="AuraSeer" data-source="post: 1316121" data-attributes="member: 1331"><p>That depends on whose risk you're talking about. There might be apparent risk to the characters, but never to the players. Unless somebody takes a totally unexpected action that the GM fails to correct for, the game will always follow the kind of script the GM lays out.</p><p></p><p>In a diceless game, anything the GM thinks is reasonable will automatically work. Angry Bob needs to jump a 10' wide chasm? Okay, he's a decent athlete and it's not critical to the story, so he gets across. He needs to win this fight against some random mook? Of course it's just a mook, so Bob ends up killing it. He needs to crack this safe and get his hands on the McGuffin, before the countdown reaches zero? Hey what a coincidence, he managed it just in the nick of time.</p><p></p><p>That's why some gamers feel there is no element of risk-- not because it's impossible for characters to die, but because it's impossible for accidents to happen. </p><p></p><p>Read that again: accidents are <u>impossible</u> in a diceless game. Even if the GM is surprised and must improvise his reaction on the spot, the game still follows his script. That's not how life works.</p><p></p><p>If the stronger competitor were always certain to win, and there were no chance for accidents or surprises, all sorts of sports, games, and contests would be tremendously boring. Many gamers feel that the same is true of RPGs. Having this opinion is not a sign of ignorance, only personal preference.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1316121, member: 1331"] That depends on whose risk you're talking about. There might be apparent risk to the characters, but never to the players. Unless somebody takes a totally unexpected action that the GM fails to correct for, the game will always follow the kind of script the GM lays out. In a diceless game, anything the GM thinks is reasonable will automatically work. Angry Bob needs to jump a 10' wide chasm? Okay, he's a decent athlete and it's not critical to the story, so he gets across. He needs to win this fight against some random mook? Of course it's just a mook, so Bob ends up killing it. He needs to crack this safe and get his hands on the McGuffin, before the countdown reaches zero? Hey what a coincidence, he managed it just in the nick of time. That's why some gamers feel there is no element of risk-- not because it's impossible for characters to die, but because it's impossible for accidents to happen. Read that again: accidents are [u]impossible[/u] in a diceless game. Even if the GM is surprised and must improvise his reaction on the spot, the game still follows his script. That's not how life works. If the stronger competitor were always certain to win, and there were no chance for accidents or surprises, all sorts of sports, games, and contests would be tremendously boring. Many gamers feel that the same is true of RPGs. Having this opinion is not a sign of ignorance, only personal preference. [/QUOTE]
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