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General Tabletop Discussion
*Dungeons & Dragons
Stake to the Heart, Misty Escape, and Vampires / Vampire Spawn
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<blockquote data-quote="TrinityDM" data-source="post: 6898395" data-attributes="member: 2944"><p>Hm, the MM entry doesn't say anything about the specific conditions a vampire is subject to when resting (only that they must rest during the day). Without further elaboration in the vampire entry, I guess the assumption is that "resting" equals sleeping (as opposed to being in some sort of semi-aware trance). Since the unconscious condition includes being incapacitated, staking a resting spawn (without waking it up first) would be one sure way to destroy it, and would explain the "Stake to the Heart" entry.</p><p></p><p>What's still unclear to me is whether vampire spawn are destroyed when they reach 0 hp or if they continue regenerating until staked in their resting place. The former seems implied to me. Unlike the MM entries for the troll and revenant (which state death occurs if the creature starts its turn with 0 hit points and doesn't regenerate) or the oni and shield guardian (which state regeneration only occurs if it has at least 1 hp), there's no clear indication of how the vampire spawn's regeneration works when they reach 0 hp.</p><p></p><p>Even if the intent of the rules is for spawn to only regenerate at 1 hp or more, I may handle vampire spawn similarly to trolls and revenants (only destroyed if at 0 hp and prevented from regenerating), possibly also requiring staking. Most of the vampire encounters in Curse of Strahd are with spawn, and having them simply drop at 0 hp removes some of the mystique.</p><p></p><p>I'm also still not sure how magical (non-massive) damage affects a true vampire using Misty Escape, since it's already at 0 hp.</p></blockquote><p></p>
[QUOTE="TrinityDM, post: 6898395, member: 2944"] Hm, the MM entry doesn't say anything about the specific conditions a vampire is subject to when resting (only that they must rest during the day). Without further elaboration in the vampire entry, I guess the assumption is that "resting" equals sleeping (as opposed to being in some sort of semi-aware trance). Since the unconscious condition includes being incapacitated, staking a resting spawn (without waking it up first) would be one sure way to destroy it, and would explain the "Stake to the Heart" entry. What's still unclear to me is whether vampire spawn are destroyed when they reach 0 hp or if they continue regenerating until staked in their resting place. The former seems implied to me. Unlike the MM entries for the troll and revenant (which state death occurs if the creature starts its turn with 0 hit points and doesn't regenerate) or the oni and shield guardian (which state regeneration only occurs if it has at least 1 hp), there's no clear indication of how the vampire spawn's regeneration works when they reach 0 hp. Even if the intent of the rules is for spawn to only regenerate at 1 hp or more, I may handle vampire spawn similarly to trolls and revenants (only destroyed if at 0 hp and prevented from regenerating), possibly also requiring staking. Most of the vampire encounters in Curse of Strahd are with spawn, and having them simply drop at 0 hp removes some of the mystique. I'm also still not sure how magical (non-massive) damage affects a true vampire using Misty Escape, since it's already at 0 hp. [/QUOTE]
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Community
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*Dungeons & Dragons
Stake to the Heart, Misty Escape, and Vampires / Vampire Spawn
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