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Stakes and consequences in action resolution
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<blockquote data-quote="Ovinomancer" data-source="post: 7599122" data-attributes="member: 16814"><p>You're attacking the example of how things can go wrong, not what [MENTION=42582]pemerton[/MENTION] is advocating.</p><p></p><p></p><p></p><p>Well, this is like saying that dealing successfully with the trap on the door to the bbeg lair isn't resolving the bbeg. It's asking for too much horse for the cart. </p><p></p><p> Knowing the liquid is important is plenty sufficient to knowing you don't want to spill it. In the style of play [MENTION=42582]pemerton[/MENTION] is advocating, the effects of the liquid really depend on more play establishing those effects. Having it spilled on you just opens up future play possibilities involving that aspect. Recall that the established state of the liquid is that it us important to the master and that it may be sinister. Whether it makes you sprout tentacles later will be up to later play establishing this -- it's not currently determined. As such, there's no final consequence to be revealed, so pemerton's play has exactly as much horse as it needs to pull its cart. Calls for more are misassuming the needs in play.</p><p></p><p>This style is very different from traditional play as evinced by D&D (4e notwithstanding). It's easy to make incorrect assumptions based on prior experience where the GM has preplanned things like the nature and effect of the liquid. This isn't yet established in play, though, so the exact nature of the liquid will be established in later play according to the mechanics of play.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7599122, member: 16814"] You're attacking the example of how things can go wrong, not what [MENTION=42582]pemerton[/MENTION] is advocating. Well, this is like saying that dealing successfully with the trap on the door to the bbeg lair isn't resolving the bbeg. It's asking for too much horse for the cart. Knowing the liquid is important is plenty sufficient to knowing you don't want to spill it. In the style of play [MENTION=42582]pemerton[/MENTION] is advocating, the effects of the liquid really depend on more play establishing those effects. Having it spilled on you just opens up future play possibilities involving that aspect. Recall that the established state of the liquid is that it us important to the master and that it may be sinister. Whether it makes you sprout tentacles later will be up to later play establishing this -- it's not currently determined. As such, there's no final consequence to be revealed, so pemerton's play has exactly as much horse as it needs to pull its cart. Calls for more are misassuming the needs in play. This style is very different from traditional play as evinced by D&D (4e notwithstanding). It's easy to make incorrect assumptions based on prior experience where the GM has preplanned things like the nature and effect of the liquid. This isn't yet established in play, though, so the exact nature of the liquid will be established in later play according to the mechanics of play. [/QUOTE]
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