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Stakes and consequences in action resolution
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<blockquote data-quote="Manbearcat" data-source="post: 7600836" data-attributes="member: 6696971"><p>Alright, so I wanted to get a quick example up of Dungeon World play and what it would look like if you imported some Blades in the Dark to it.</p><p> </p><p>DUNGEON WORLD PLAY EXCERPT</p><p> </p><p>The PCs (Druid and Fighter) are on a ridge-line overlooking a vast chasm that has opened up due to a natural or unnatural cataclysm (to be determined). They recently discovered that the sealed prison colony that was a hole bore deep into the earth under this area, The Devil’s Bowels, was cleaved and now lies exposed to the open world. Some activity far below led her to send her Owl Companion on a flight over the trench so she could see what it was (Hunter’s Brother giving her a Ranger companion and Eyes of the Tiger allowing her to see through the eyes of marked animals).</p><p> </p><p>Interestingly, her Discern Realities move failed with a 1 and a 2 rolled. Typically this calls for a “Hard Move” with immediate consequences. However, some moves (like Spout Lore, Discern Realities and a few others) and some situations work better (from a play principle perspective) if the GM makes a “Soft Move” (a new threat that may turn into immediate consequences if not acted upon). However, sometimes even Discern Realities calls for a Hard Move.</p><p> </p><p>The players understand this. </p><p> </p><p>The move I made was a Hard Move. The creature seems to swoon suddenly after it spirals down a ways into the dark depths and beholds the action that triggered the Druid’s move. Its orientation thrown off entirely, it begins to plummet, desperately trying to gather its faculties, reorient itself, and regain lift. It manages to prevent a complete splat through its effort. In the pitch black, the druid cannot make out much except for a heavy, chitinous clawed fist that renders the Owl’s unconscious (so she can’t see through its eyes).</p><p> </p><p>So this would either be “Use a Monster or Location” or “Turn their move back on them.” Regardless, the Owl Companion is unavailable to the Druid and in dire peril (demanding their action).</p><p> </p><p>PLAY EXCERPT WITH BLADES TECH</p><p> </p><p>Imagine the same scenario but with:</p><p> </p><p><strong>Position</strong> (the state of the fiction that determines how risky/dangerous the move is)</p><p> </p><p><strong>Effect</strong> (just what it sounds like)</p><p> </p><p><strong>Intervention</strong> (this would be Blades’ <strong>Resistance</strong>, which is dice throw to throttle back a consequence, which always succeeds, but costs Stress)</p><p> </p><p><strong>Fate</strong> (this would be Dungeon World’s analog to Blade’s <strong>Stress</strong>. These are heroes destined by fate and possibly divinely sponsored…and Death definitely has an interest in them…when they mark their last Fate box, they suffer some kind of manifestation trauma…could be a quest…could be a boon/mark with a cost).</p><p> </p><p>Position always defaults to Risky (medium) and moves from there given the situation. Effect always defaults to Standard and moves from there given the situation. Blades codifies the factors of a situation that would warrant movement of these.</p><p> </p><p>So when the player of the Druid PC makes their move, I say:</p><p> </p><p>“Looks like Desperate Position to me (rather than Risky). We don’t know what’s down there! Bare minimum we know there may be dangerous scoundrels on the loose. Was there a supernatural effect that opened this gaping maw in the earth? Are their dangerous Underdark predators hungry for tasty surface dwellers? How knows? Having your owl spiral down into the deep dark for a look is more than a little dangerous.”</p><p> </p><p>Its very dark, but not totally pitch…but these are Owl’s eyes, so I’ll split the difference and go with Standard Effect.</p><p> </p><p>The player thinks on it…”hmmm, alright. I’m not going to have it spiral too deep into the chasm. Just a fly-by and have it use its keen Owl-sight to give me a look what is down there. Can I have Risky Position for Limited Effect?”</p><p> </p><p>So we go with that. In DW terms, this would mean that the Owl can’t get a 10+, so the equivalent of a 7-9 effect (only 1 question, rather than 3, and +1 forward acting on that singular question) is the best she can get. </p><p> </p><p>Because she brokered Limited Effect for Risky Position, she knows that, if she fails, the consequence that I imposed upon the situation above aren’t on the table. </p><p> </p><p>Further still, if she fails and I impose a softer consequence that she still isn’t happy dealing with, she can have “Fate” intervene by making that “Intervention” roll I cited above (and mark some Fate, or Clear 1 Fate if she gets a 12+ result).</p><p> </p><p>[HR][/HR]</p><p> </p><p>Like I said, it’s a different cognitive space that players are inhabiting in the latter vs the former, and the general feel of play is altered with the cognitive space and the system machinery that enables it.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7600836, member: 6696971"] Alright, so I wanted to get a quick example up of Dungeon World play and what it would look like if you imported some Blades in the Dark to it. DUNGEON WORLD PLAY EXCERPT The PCs (Druid and Fighter) are on a ridge-line overlooking a vast chasm that has opened up due to a natural or unnatural cataclysm (to be determined). They recently discovered that the sealed prison colony that was a hole bore deep into the earth under this area, The Devil’s Bowels, was cleaved and now lies exposed to the open world. Some activity far below led her to send her Owl Companion on a flight over the trench so she could see what it was (Hunter’s Brother giving her a Ranger companion and Eyes of the Tiger allowing her to see through the eyes of marked animals). Interestingly, her Discern Realities move failed with a 1 and a 2 rolled. Typically this calls for a “Hard Move” with immediate consequences. However, some moves (like Spout Lore, Discern Realities and a few others) and some situations work better (from a play principle perspective) if the GM makes a “Soft Move” (a new threat that may turn into immediate consequences if not acted upon). However, sometimes even Discern Realities calls for a Hard Move. The players understand this. The move I made was a Hard Move. The creature seems to swoon suddenly after it spirals down a ways into the dark depths and beholds the action that triggered the Druid’s move. Its orientation thrown off entirely, it begins to plummet, desperately trying to gather its faculties, reorient itself, and regain lift. It manages to prevent a complete splat through its effort. In the pitch black, the druid cannot make out much except for a heavy, chitinous clawed fist that renders the Owl’s unconscious (so she can’t see through its eyes). So this would either be “Use a Monster or Location” or “Turn their move back on them.” Regardless, the Owl Companion is unavailable to the Druid and in dire peril (demanding their action). PLAY EXCERPT WITH BLADES TECH Imagine the same scenario but with: [B]Position[/B] (the state of the fiction that determines how risky/dangerous the move is) [B]Effect[/B] (just what it sounds like) [B]Intervention[/B] (this would be Blades’ [B]Resistance[/B], which is dice throw to throttle back a consequence, which always succeeds, but costs Stress) [B]Fate[/B] (this would be Dungeon World’s analog to Blade’s [B]Stress[/B]. These are heroes destined by fate and possibly divinely sponsored…and Death definitely has an interest in them…when they mark their last Fate box, they suffer some kind of manifestation trauma…could be a quest…could be a boon/mark with a cost). Position always defaults to Risky (medium) and moves from there given the situation. Effect always defaults to Standard and moves from there given the situation. Blades codifies the factors of a situation that would warrant movement of these. So when the player of the Druid PC makes their move, I say: “Looks like Desperate Position to me (rather than Risky). We don’t know what’s down there! Bare minimum we know there may be dangerous scoundrels on the loose. Was there a supernatural effect that opened this gaping maw in the earth? Are their dangerous Underdark predators hungry for tasty surface dwellers? How knows? Having your owl spiral down into the deep dark for a look is more than a little dangerous.” Its very dark, but not totally pitch…but these are Owl’s eyes, so I’ll split the difference and go with Standard Effect. The player thinks on it…”hmmm, alright. I’m not going to have it spiral too deep into the chasm. Just a fly-by and have it use its keen Owl-sight to give me a look what is down there. Can I have Risky Position for Limited Effect?” So we go with that. In DW terms, this would mean that the Owl can’t get a 10+, so the equivalent of a 7-9 effect (only 1 question, rather than 3, and +1 forward acting on that singular question) is the best she can get. Because she brokered Limited Effect for Risky Position, she knows that, if she fails, the consequence that I imposed upon the situation above aren’t on the table. Further still, if she fails and I impose a softer consequence that she still isn’t happy dealing with, she can have “Fate” intervene by making that “Intervention” roll I cited above (and mark some Fate, or Clear 1 Fate if she gets a 12+ result). [HR][/HR] Like I said, it’s a different cognitive space that players are inhabiting in the latter vs the former, and the general feel of play is altered with the cognitive space and the system machinery that enables it. [/QUOTE]
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