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Stalker of Kharash - Code of Conduct
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<blockquote data-quote="Crust" data-source="post: 4457304" data-attributes="member: 22330"><p>Sorry these are so long. I appreciate the feedback. Please read on. Maybe some of the more-experienced gamers can let me know if I've made any mistakes interpreting good and evil acts.</p><p></p><p>Let me clear this up first:</p><p></p><p>Kragg - NG half-orc werewolf ranger 6/warshaper 2/stalker of Kharash 6 (currently cursed by Selune to suffer only wolf form until atonement is realized). The irony of a werewolf being good-aligned has made things interesting for the campaign so far. The below example is just one of those ironies.</p><p></p><p>Great ideas, Robert. In fact, the rival that Kragg callously slew was his evil counterpart of sorts, an evil werewolf with levels in black blood hunter from the <em>Player's Guide to Faerun</em> named Reskyn (name taken from an NPC in the <em>Waterdeep </em>sourcebook), which I thought offset the stalker of Kharash nicely. </p><p></p><p>Reskyn - CE half-orc werewolf ranger 6/warshaper 4/black blood hunter 5 (faithful to Malar the Beastlord, one of Selune's rivals in my game).</p><p></p><p>Reskyn would repeatedly tempt Kragg with power and the freedom to exert it over others without moral consequence, claiming that Kragg's friends were fodder and fit for hunting only, and that Malar would grant him more power than Selune. Kragg would resist the temptation... but I always felt he resisted out of some selfish sense of superiority to Reskyn, not due to any true code of goodness. The fact that Kragg slew Reskyn while he was helpless shows this to be true, which is why he was cursed by Selune to suffer permanent wolf form. Instead of showing mercy and giving Reskyn the chance to redeem himself, Kragg just killed him, which I see as an evil act. </p><p></p><p><em>If Kragg wants to act like a beast, let him spend time as one</em> is my (and Selune's) philosophy about the whole event.</p><p></p><p>Reskyn was trying to convert Kragg, not kill him. They fought on several occasions, but that was Reskyn trying to cow Kragg into submission and dominate him using intimidation. I find it interesting that Kragg didn't in turn try to convert Reskyn. That would have been the exalted choice, right? I find Kragg's choice very ironic when compared to Reskyn's behavior.</p><p></p><p>The player who runs Kragg is of the mind that Reskyn was evil, and therefore is capable of more evil deeds, and therefore must be killed. If I'm not mistaken, the "ends justify the means" is an evil idea, so I had Selune curse him.</p><p></p><p>He's been tempted to perform evil, and he fell victim to that temptation already. Now that he's stuck in wolf form, it's up to Kragg to learn how to behave as an exalted character, and the code of conduct will make things clear. Once he shows me that he's going to play along, I'll give him back his humanoid forms. I'm planning on testing him in a number of ways during the next module ("Library of Last Resort" from <em>Dungeon </em>#132), so we'll see what happens.</p><p></p><p>Thanks for the responses and the support, folks. Honestly, I wish I had never allowed the <em>Book of Exalted Deeds </em>to be used and abused like it's been, but I've allowed its use, and to just snatch it away is the easy way out, and if I do that, the players who need to learn something won't learn anything.</p></blockquote><p></p>
[QUOTE="Crust, post: 4457304, member: 22330"] Sorry these are so long. I appreciate the feedback. Please read on. Maybe some of the more-experienced gamers can let me know if I've made any mistakes interpreting good and evil acts. Let me clear this up first: Kragg - NG half-orc werewolf ranger 6/warshaper 2/stalker of Kharash 6 (currently cursed by Selune to suffer only wolf form until atonement is realized). The irony of a werewolf being good-aligned has made things interesting for the campaign so far. The below example is just one of those ironies. Great ideas, Robert. In fact, the rival that Kragg callously slew was his evil counterpart of sorts, an evil werewolf with levels in black blood hunter from the [I]Player's Guide to Faerun[/I] named Reskyn (name taken from an NPC in the [I]Waterdeep [/I]sourcebook), which I thought offset the stalker of Kharash nicely. Reskyn - CE half-orc werewolf ranger 6/warshaper 4/black blood hunter 5 (faithful to Malar the Beastlord, one of Selune's rivals in my game). Reskyn would repeatedly tempt Kragg with power and the freedom to exert it over others without moral consequence, claiming that Kragg's friends were fodder and fit for hunting only, and that Malar would grant him more power than Selune. Kragg would resist the temptation... but I always felt he resisted out of some selfish sense of superiority to Reskyn, not due to any true code of goodness. The fact that Kragg slew Reskyn while he was helpless shows this to be true, which is why he was cursed by Selune to suffer permanent wolf form. Instead of showing mercy and giving Reskyn the chance to redeem himself, Kragg just killed him, which I see as an evil act. [I]If Kragg wants to act like a beast, let him spend time as one[/I] is my (and Selune's) philosophy about the whole event. Reskyn was trying to convert Kragg, not kill him. They fought on several occasions, but that was Reskyn trying to cow Kragg into submission and dominate him using intimidation. I find it interesting that Kragg didn't in turn try to convert Reskyn. That would have been the exalted choice, right? I find Kragg's choice very ironic when compared to Reskyn's behavior. The player who runs Kragg is of the mind that Reskyn was evil, and therefore is capable of more evil deeds, and therefore must be killed. If I'm not mistaken, the "ends justify the means" is an evil idea, so I had Selune curse him. He's been tempted to perform evil, and he fell victim to that temptation already. Now that he's stuck in wolf form, it's up to Kragg to learn how to behave as an exalted character, and the code of conduct will make things clear. Once he shows me that he's going to play along, I'll give him back his humanoid forms. I'm planning on testing him in a number of ways during the next module ("Library of Last Resort" from [I]Dungeon [/I]#132), so we'll see what happens. Thanks for the responses and the support, folks. Honestly, I wish I had never allowed the [I]Book of Exalted Deeds [/I]to be used and abused like it's been, but I've allowed its use, and to just snatch it away is the easy way out, and if I do that, the players who need to learn something won't learn anything. [/QUOTE]
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