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Stalker of Kharash - Code of Conduct
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<blockquote data-quote="robertliguori" data-source="post: 4457399" data-attributes="member: 47776"><p><strong>Crust</strong>, an interesting flip-side you may want to consider: killing in a blood frenzy is bestial. Fighting for dominance is bestial. Murdering someone because they were vulnerable and you might not get a chance later is human.</p><p></p><p>The interesting thing here is that the character completely subverted the Malar vs. Selune conflict. This may be the player's method of telling you that he is not interested in moral or philosophical quandaries of this nature. Possibly, it may be his way of telling you that he intends to resolve said quandaries in the old-school Planescape fashion of philosophical debate*.</p><p></p><p>Another option you might consider: have him run into a neutral-as-all-hell druid who will stop to chat, and is very sympathetic to the idea that Reskyn needed to die and isn't quite sure what gives Selune the authority to say he did wrong by offing him. Give the player a chance to speak his piece in-character (as the result of a special Speak to Animals spell), and let his directions guide you from there. I'll bet dollars to donuts that the player will cheerfully accept a quest from the druid to acquire the components for a Break Mode Lock ritual, wave his middle claw in Selune's general direction, and continue on happily, protecting the people he feels need protection and killing the ones he feels need to die. You've given Selune her moment of divine glory with the curse; now it's time to play up the fact that goddess or no, Selune is one power among many, and that her use of curse-as-blunt-instrument may well have just lost her a champion.</p><p></p><p></p><p>*Hit your opponent over the head with something heavy until they've stopped disagreeing with you.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4457399, member: 47776"] [b]Crust[/b], an interesting flip-side you may want to consider: killing in a blood frenzy is bestial. Fighting for dominance is bestial. Murdering someone because they were vulnerable and you might not get a chance later is human. The interesting thing here is that the character completely subverted the Malar vs. Selune conflict. This may be the player's method of telling you that he is not interested in moral or philosophical quandaries of this nature. Possibly, it may be his way of telling you that he intends to resolve said quandaries in the old-school Planescape fashion of philosophical debate*. Another option you might consider: have him run into a neutral-as-all-hell druid who will stop to chat, and is very sympathetic to the idea that Reskyn needed to die and isn't quite sure what gives Selune the authority to say he did wrong by offing him. Give the player a chance to speak his piece in-character (as the result of a special Speak to Animals spell), and let his directions guide you from there. I'll bet dollars to donuts that the player will cheerfully accept a quest from the druid to acquire the components for a Break Mode Lock ritual, wave his middle claw in Selune's general direction, and continue on happily, protecting the people he feels need protection and killing the ones he feels need to die. You've given Selune her moment of divine glory with the curse; now it's time to play up the fact that goddess or no, Selune is one power among many, and that her use of curse-as-blunt-instrument may well have just lost her a champion. *Hit your opponent over the head with something heavy until they've stopped disagreeing with you. [/QUOTE]
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