Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stalker of Kharash - Code of Conduct
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crust" data-source="post: 4462021" data-attributes="member: 22330"><p>I'd rather avoid this because he doesn't want any conduct to be enforced on his PC. He just wants to do whatever he wants to do. Role-playing consequences are essentially no consequences to him, so even suggesting that he avoid killing evil opponents on sight is something he's already spoken out against.</p><p></p><p></p><p></p><p>I'll consider this, but like I said, the player has been poisoned with that Neverwinter Nights mentality, where alignment is nothing more than a requisite of a PrC.</p><p></p><p>He brought up Adolf Hitler at the table, suggesting that going back in time to murder Hitler is an act of goodness (never mind the time traveling theories), which I found to be very shocking. It's my understanding that murdering even Hitler is still murder, and thus evil. Unless he's coming at you with a knife or brandishing a pistol, assassinating Hitler is an evil act. I tried explaining this to him, and he responded with, "Dude, I don't think you understand at all." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> He's right. I don't understand how he could think that. Arguing with him is like talking to a brick wall, so it seems that I need to enforce some rules. Am I wrong in my thinking?</p><p></p><p>Now, I wasn't planning on just handing him a list of rules he must follow. I was planning on having the brachyurus (and other mentors) explain these things to him in-game and through examples that we play through. For example, I could have the brachyurus show him a pack of displacer beasts hunting a herd of buffalo. Kragg would immediately desire to kill all the displacer beats, but why? Just to kill them? The displacers are trying to feed, like any predator, and killing the displacer beasts off would rob the nearby rocs of a potentially valuable food source. Sure, the rocs could eat the buffalo, but without the displacers, the buffalo population would explode and ruin the ecosystem. I could also show how a nearby pack of blink dogs keep the displacers in check, and therefore Kragg's bloodlust is not necessary, etc. etc. As a ranger, he should understand the need for a balanced ecosystem, and the displacer beast/blink dog dichotomy shouldn't be hard to swallow.</p><p></p><p>I'm also planning on making sure that any evil foes who are spared (evil boss-types in particular) become central to the success of certain quests, showing that the wanton slaughtering of evil beings upsets the balance of fate in some ambiguous way.</p><p></p><p>It's these examples that I want to run in-game to make my points. I can still see the player resisting these "lessons," not because they don't make sense, but because they suggestively ask him to follow a code of conduct that he feels is unnecessary.</p><p></p><p></p><p></p><p>Thanks for that. I hadn't considered the bluff bonuses.</p><p></p><p></p><p></p><p>I'll take a look. Food for thought.</p></blockquote><p></p>
[QUOTE="Crust, post: 4462021, member: 22330"] I'd rather avoid this because he doesn't want any conduct to be enforced on his PC. He just wants to do whatever he wants to do. Role-playing consequences are essentially no consequences to him, so even suggesting that he avoid killing evil opponents on sight is something he's already spoken out against. I'll consider this, but like I said, the player has been poisoned with that Neverwinter Nights mentality, where alignment is nothing more than a requisite of a PrC. He brought up Adolf Hitler at the table, suggesting that going back in time to murder Hitler is an act of goodness (never mind the time traveling theories), which I found to be very shocking. It's my understanding that murdering even Hitler is still murder, and thus evil. Unless he's coming at you with a knife or brandishing a pistol, assassinating Hitler is an evil act. I tried explaining this to him, and he responded with, "Dude, I don't think you understand at all." :confused: He's right. I don't understand how he could think that. Arguing with him is like talking to a brick wall, so it seems that I need to enforce some rules. Am I wrong in my thinking? Now, I wasn't planning on just handing him a list of rules he must follow. I was planning on having the brachyurus (and other mentors) explain these things to him in-game and through examples that we play through. For example, I could have the brachyurus show him a pack of displacer beasts hunting a herd of buffalo. Kragg would immediately desire to kill all the displacer beats, but why? Just to kill them? The displacers are trying to feed, like any predator, and killing the displacer beasts off would rob the nearby rocs of a potentially valuable food source. Sure, the rocs could eat the buffalo, but without the displacers, the buffalo population would explode and ruin the ecosystem. I could also show how a nearby pack of blink dogs keep the displacers in check, and therefore Kragg's bloodlust is not necessary, etc. etc. As a ranger, he should understand the need for a balanced ecosystem, and the displacer beast/blink dog dichotomy shouldn't be hard to swallow. I'm also planning on making sure that any evil foes who are spared (evil boss-types in particular) become central to the success of certain quests, showing that the wanton slaughtering of evil beings upsets the balance of fate in some ambiguous way. It's these examples that I want to run in-game to make my points. I can still see the player resisting these "lessons," not because they don't make sense, but because they suggestively ask him to follow a code of conduct that he feels is unnecessary. Thanks for that. I hadn't considered the bluff bonuses. I'll take a look. Food for thought. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stalker of Kharash - Code of Conduct
Top