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Stalker of Kharash - Code of Conduct
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<blockquote data-quote="irdeggman" data-source="post: 4462476" data-attributes="member: 16285"><p>That subject is the subject of an almost infinite number of philosophical debates and even more so in D&D and talking of paladins and their code of conduct. Is the taking of one life that will result in the saving of 100 innocents an evil act? That is inherently the moral struggle that paladins have - where is the line? </p><p></p><p></p><p>What I did ina game I was running with a player who didn't quite get what the code of conduct was all about was the following:</p><p></p><p>It was a 2nd ed game - Birthright setting and the PC was a paladin of Cuircean. The requirements for the PC were c.g. in alignment and they basically had to defend innocents and fight honorably (i.e., single combat was preferred).</p><p></p><p>One other player (who liked to run chaotic neutral with evil tendencies PCs) turned on the party and started to attack them (not under any influence just player whims). He then "gave up" in the middle of battle.</p><p></p><p>The paladin player continued with his attack and "killed" the PC.</p><p></p><p>I had him start getting vague visions - something about picking an apple from a tree to give to a starving child and seeing the PC his character killed in the apple.</p><p></p><p>Well during one combat - the player rolled a nat 20 on an attack. I told him he "missed". The player was immediately shocked but I went on to say that the character saw a vision of the PC he killed in the place of the target when he tried to make his attack.</p><p></p><p>After this the PC was no longer "punished" but the player got the idea that there was "something" to that role-playing and code of conduct thing that was greater than mere "words".</p><p></p><p>At a different time I placed the character in the middle of a moral quandry. He had a choice to make - either save the ruler he swore to serve (and was the hope of the country in overthrowing an evil usurper) or to save his "sister".</p><p></p><p>This was part of his acquiring his "mount" quest. He couldn't make it to both places in time to save both (well so he thought ; ) ). due to distance to be covered.</p><p></p><p>Well I had decided that if he chose to make the personal sacrifice of his sister for the greater good he would instead of getting a regular mount get a griffin - which would allow him to cover the distance necessary to save both.</p><p></p><p></p><p>So when he made the tough moral choice to save his lord instead of his sister the player was very surprised to find out about the mount and how he could actually accomplish both missions successfully.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4462476, member: 16285"] That subject is the subject of an almost infinite number of philosophical debates and even more so in D&D and talking of paladins and their code of conduct. Is the taking of one life that will result in the saving of 100 innocents an evil act? That is inherently the moral struggle that paladins have - where is the line? What I did ina game I was running with a player who didn't quite get what the code of conduct was all about was the following: It was a 2nd ed game - Birthright setting and the PC was a paladin of Cuircean. The requirements for the PC were c.g. in alignment and they basically had to defend innocents and fight honorably (i.e., single combat was preferred). One other player (who liked to run chaotic neutral with evil tendencies PCs) turned on the party and started to attack them (not under any influence just player whims). He then "gave up" in the middle of battle. The paladin player continued with his attack and "killed" the PC. I had him start getting vague visions - something about picking an apple from a tree to give to a starving child and seeing the PC his character killed in the apple. Well during one combat - the player rolled a nat 20 on an attack. I told him he "missed". The player was immediately shocked but I went on to say that the character saw a vision of the PC he killed in the place of the target when he tried to make his attack. After this the PC was no longer "punished" but the player got the idea that there was "something" to that role-playing and code of conduct thing that was greater than mere "words". At a different time I placed the character in the middle of a moral quandry. He had a choice to make - either save the ruler he swore to serve (and was the hope of the country in overthrowing an evil usurper) or to save his "sister". This was part of his acquiring his "mount" quest. He couldn't make it to both places in time to save both (well so he thought ; ) ). due to distance to be covered. Well I had decided that if he chose to make the personal sacrifice of his sister for the greater good he would instead of getting a regular mount get a griffin - which would allow him to cover the distance necessary to save both. So when he made the tough moral choice to save his lord instead of his sister the player was very surprised to find out about the mount and how he could actually accomplish both missions successfully. [/QUOTE]
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Stalker of Kharash - Code of Conduct
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