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Stalker of Kharash - Code of Conduct
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<blockquote data-quote="Crust" data-source="post: 4462620" data-attributes="member: 22330"><p><em>The Exalted Deeds </em>book would say that murdering even Hitler is still murder, and thus evil. Even if the party cleric can ultimately cast resurrection on Hitler, murdering him is still evil.</p><p></p><p>In fact, I'm just throwing out my flawed code of conduct and handing all exalted PCs those first few chapters. Each of them will be expected to do what those pages say, and they'll also be expected to police the other PCs accordingly.</p><p></p><p>That's an interesting scenario you set up there. My players would lynch me if a natty 20 was a miss, but I see why you ran things the way you did.</p><p></p><p>As I mentioned above, when Reskyn yielded before Kragg (with the avatar of Malar... an evil deity... perched on a tree branch just above Reskyn, observing this clash of opposites), Reskyn said, "It is the will of Malar that I die." The player didn't hesitate for a second. He (Kragg) slew Reskyn. Not only did Kragg slay a foe who yielded (which is clearly evil by the <em>Exalted Deeds </em>book), he literally did the will of Malar while Malar was observing from above. The scenario was as clear as day, and the moral expectation should have been understood, but the player in question ignores those things. He just wants to dominate everything, wants to "own" everything, wants to "ice" everything. Mercy and morals are out of the question in a consequence-free environment. I set up the entire scenario with the assumption that the player would fall right into my moral trap, and he did, without hesitation. He argued, of course, but he's not going to be able to argue with the <em>Exalted Deeds </em>information.</p><p></p><p>And after all, by allowing Reskyn to live, he's missing out on experience, right? That's the Final Fantasy/Baldur's Gate/Neverwinter Nights mentality that he can't shake, where everything that moves equals experience and gold pieces. Should I even award him experience for that?</p><p></p><p>I had looked through those first few chapters in the past, but now I see that every paragraph explains exactly what I want my exalted PCs to do. There are other players in the group with exalted feats, and they don't even test the boundaries of evil. Of course, those players aren't domineering alpha males who insist on teabagging any creature who raises a hand against them. The player in question needs to reign himself in and show some humility with his PC. He needs to role-play for once. Whether he's a werewolf or a gnome, all of his PCs are Conan-types who strike first and maybe ask questions if it leads to more experience. Those print outs will explain things, and it'll be the book we follow, not my "flawed" rules. The players can argue with me, can disbelieve my interpretations. That's not going to happen with the published material.</p><p></p><p>Thanks for your help, everyone. Feel free to chime in if I'm off base.</p></blockquote><p></p>
[QUOTE="Crust, post: 4462620, member: 22330"] [I]The Exalted Deeds [/I]book would say that murdering even Hitler is still murder, and thus evil. Even if the party cleric can ultimately cast resurrection on Hitler, murdering him is still evil. In fact, I'm just throwing out my flawed code of conduct and handing all exalted PCs those first few chapters. Each of them will be expected to do what those pages say, and they'll also be expected to police the other PCs accordingly. That's an interesting scenario you set up there. My players would lynch me if a natty 20 was a miss, but I see why you ran things the way you did. As I mentioned above, when Reskyn yielded before Kragg (with the avatar of Malar... an evil deity... perched on a tree branch just above Reskyn, observing this clash of opposites), Reskyn said, "It is the will of Malar that I die." The player didn't hesitate for a second. He (Kragg) slew Reskyn. Not only did Kragg slay a foe who yielded (which is clearly evil by the [I]Exalted Deeds [/I]book), he literally did the will of Malar while Malar was observing from above. The scenario was as clear as day, and the moral expectation should have been understood, but the player in question ignores those things. He just wants to dominate everything, wants to "own" everything, wants to "ice" everything. Mercy and morals are out of the question in a consequence-free environment. I set up the entire scenario with the assumption that the player would fall right into my moral trap, and he did, without hesitation. He argued, of course, but he's not going to be able to argue with the [I]Exalted Deeds [/I]information. And after all, by allowing Reskyn to live, he's missing out on experience, right? That's the Final Fantasy/Baldur's Gate/Neverwinter Nights mentality that he can't shake, where everything that moves equals experience and gold pieces. Should I even award him experience for that? I had looked through those first few chapters in the past, but now I see that every paragraph explains exactly what I want my exalted PCs to do. There are other players in the group with exalted feats, and they don't even test the boundaries of evil. Of course, those players aren't domineering alpha males who insist on teabagging any creature who raises a hand against them. The player in question needs to reign himself in and show some humility with his PC. He needs to role-play for once. Whether he's a werewolf or a gnome, all of his PCs are Conan-types who strike first and maybe ask questions if it leads to more experience. Those print outs will explain things, and it'll be the book we follow, not my "flawed" rules. The players can argue with me, can disbelieve my interpretations. That's not going to happen with the published material. Thanks for your help, everyone. Feel free to chime in if I'm off base. [/QUOTE]
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