Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stalker unveils his 2nd alt.ranger
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 607362" data-attributes="member: 5889"><p>I scraped morale, and change it to a new ability. See what you think of this.</p><p></p><p><em>Sentinel:</em> At 2nd level, the ranger gains knowledge of his area through the use of signal snares. When in his favored terrain, the ranger can construct one of these snares with 30 minutes of work and a Wilderness Lore Check of DC 15. The materials to make the snare require an hour of foraging and a Wilderness Lore check of 15. If you fail the check, you must start all over. Treat the snare as a pressure plate trigger encompassing a 10x10 or smaller area with a search check DC 15 to find and Disable DC 15. The snare will trigger whenever any creature steps over it. With a wilderness lore check of 20, the snare can be set to trigger only when a specific creature (that must be a favored enemy) crosses it. With a check of 30, the trigger can be for a whole favored enemy group. Once triggered, after 1d3 rounds the snare will release a signal that can be seen or heard (depending on signal) from up to 2000 ft away with a Spot or Listen check of 10. Any further requires a spot or listen check of 10 +1 per 10 ft past 2000. The signal should be appropriate for the terrain, a smoke signal in the desert, or a specific noise in the underground for example, but the ranger may choose the means of signaling. The signal will last as long as the ranger desires up to 2 minutes. Note that while any creature can see or hear the sentinel signal, they may not know what it means.</p><p></p><p>Ex. Soveliss is master of the plains, and has been hunting a group of deer to feed a starving settlement. He decides that while deer would be good, any group of animals he finds would do. He decides to build a sentinel trap to find any animal (a group of his favored enemy. The DC to forage is 15, and he accomplishes this easily. To make the trap requires a check of 30. Even with his wisdom bonus for favored enemy added, he fails. Cursing his ineptness, Soveliss attempts to set up the sentinel for deer only. This requires more foraging, and requires a creation check of 20, which he passes. An hour later, with a spot check of 20 Soveliss sees smoke rising from the east. Smiling, he knows the hunt is on.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 607362, member: 5889"] I scraped morale, and change it to a new ability. See what you think of this. [i]Sentinel:[/i] At 2nd level, the ranger gains knowledge of his area through the use of signal snares. When in his favored terrain, the ranger can construct one of these snares with 30 minutes of work and a Wilderness Lore Check of DC 15. The materials to make the snare require an hour of foraging and a Wilderness Lore check of 15. If you fail the check, you must start all over. Treat the snare as a pressure plate trigger encompassing a 10x10 or smaller area with a search check DC 15 to find and Disable DC 15. The snare will trigger whenever any creature steps over it. With a wilderness lore check of 20, the snare can be set to trigger only when a specific creature (that must be a favored enemy) crosses it. With a check of 30, the trigger can be for a whole favored enemy group. Once triggered, after 1d3 rounds the snare will release a signal that can be seen or heard (depending on signal) from up to 2000 ft away with a Spot or Listen check of 10. Any further requires a spot or listen check of 10 +1 per 10 ft past 2000. The signal should be appropriate for the terrain, a smoke signal in the desert, or a specific noise in the underground for example, but the ranger may choose the means of signaling. The signal will last as long as the ranger desires up to 2 minutes. Note that while any creature can see or hear the sentinel signal, they may not know what it means. Ex. Soveliss is master of the plains, and has been hunting a group of deer to feed a starving settlement. He decides that while deer would be good, any group of animals he finds would do. He decides to build a sentinel trap to find any animal (a group of his favored enemy. The DC to forage is 15, and he accomplishes this easily. To make the trap requires a check of 30. Even with his wisdom bonus for favored enemy added, he fails. Cursing his ineptness, Soveliss attempts to set up the sentinel for deer only. This requires more foraging, and requires a creation check of 20, which he passes. An hour later, with a spot check of 20 Soveliss sees smoke rising from the east. Smiling, he knows the hunt is on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stalker unveils his 2nd alt.ranger
Top