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Stalker0's Alternate 4e Paladin: The Crusader
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4773788" data-attributes="member: 82106"><p>The class itself is OK, but unlike a lot of the other posters here apparently I don't have a problem with marks. Seems to me DI is just another mark that isn't called a mark essentially. Marks allow the designers some control over the effectiveness of certain class features. It seems better to essentially follow that system than to keep inventing endless new ones. </p><p></p><p>I think switching primary stats of powers simply ends up making it too easy to bolt together cheesy combos to be frank. Multi classing may not have worked out quite the way the designers intended, but it really isn't so bad that we need to wholesale basically allow anyone to pick any power and make it work with their stats. If you want to access a lot of power from a MC then you really need to get the stats to work out for you. </p><p></p><p>There are certainly some fundamental design issues with 4e, but you can't patch in a fix without more than just superficial stat switching. There REALLY should be just one master power list. Class should simply give you some features and what powers you use should based on that and ability scores. With feats tailored to support specific build concepts then you can use MC strictly to allow acquisition of class features and bonus skills. There is no longer a need for powerswap feats at all at that point. But like I say, you can't just tweak the existing powers, they'd have to all be adjusted and there are plenty that would have to go.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4773788, member: 82106"] The class itself is OK, but unlike a lot of the other posters here apparently I don't have a problem with marks. Seems to me DI is just another mark that isn't called a mark essentially. Marks allow the designers some control over the effectiveness of certain class features. It seems better to essentially follow that system than to keep inventing endless new ones. I think switching primary stats of powers simply ends up making it too easy to bolt together cheesy combos to be frank. Multi classing may not have worked out quite the way the designers intended, but it really isn't so bad that we need to wholesale basically allow anyone to pick any power and make it work with their stats. If you want to access a lot of power from a MC then you really need to get the stats to work out for you. There are certainly some fundamental design issues with 4e, but you can't patch in a fix without more than just superficial stat switching. There REALLY should be just one master power list. Class should simply give you some features and what powers you use should based on that and ability scores. With feats tailored to support specific build concepts then you can use MC strictly to allow acquisition of class features and bonus skills. There is no longer a need for powerswap feats at all at that point. But like I say, you can't just tweak the existing powers, they'd have to all be adjusted and there are plenty that would have to go. [/QUOTE]
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