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Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!
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<blockquote data-quote="Stalker0" data-source="post: 4291189" data-attributes="member: 5889"><p>Alright guys, I've updated the system to Version 1.7.</p><p></p><p>The reason is I decided to make a 30th level table for those who asked, and as I was making it I decided the system would be smoother if I could add a +1 DC here or there.</p><p></p><p>Finally, I realized that the system is just plain smoother if I show all 30th levels and have the freedom to tweak each level individually. I think the added smoothness is worth a bit more table space.</p><p></p><p>Also a couple of questions someone in person asked me about teh system.</p><p></p><p>1) So, if the system is smoother and can handle changes in DC without breaking, does that mean I can now run higher level difficulty skill challenges without a problem?</p><p></p><p>I am happy to say...YES YOU CAN!! Running a skill challenge one or two levels higher than your party should give you a reasonable amount of increase in difficulty, without nose diving into complete failure. But if they do have some trouble, heroic surge and Bold Recovery are there to help, and should aid in making those difficult challenges memorable ones.</p><p></p><p>2) If a party used a lot of heroic surges, wouldn't they have a very high chance of success?</p><p></p><p>If every player uses his heroic surge for a skill challenge, that will bump up the standard win rate from 80% to about 88-90%. Keep in mind that's an average, in general heroic surges are a way for a losing party to come back, that's why you get double the bonus is used at the time of trials.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4291189, member: 5889"] Alright guys, I've updated the system to Version 1.7. The reason is I decided to make a 30th level table for those who asked, and as I was making it I decided the system would be smoother if I could add a +1 DC here or there. Finally, I realized that the system is just plain smoother if I show all 30th levels and have the freedom to tweak each level individually. I think the added smoothness is worth a bit more table space. Also a couple of questions someone in person asked me about teh system. 1) So, if the system is smoother and can handle changes in DC without breaking, does that mean I can now run higher level difficulty skill challenges without a problem? I am happy to say...YES YOU CAN!! Running a skill challenge one or two levels higher than your party should give you a reasonable amount of increase in difficulty, without nose diving into complete failure. But if they do have some trouble, heroic surge and Bold Recovery are there to help, and should aid in making those difficult challenges memorable ones. 2) If a party used a lot of heroic surges, wouldn't they have a very high chance of success? If every player uses his heroic surge for a skill challenge, that will bump up the standard win rate from 80% to about 88-90%. Keep in mind that's an average, in general heroic surges are a way for a losing party to come back, that's why you get double the bonus is used at the time of trials. [/QUOTE]
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