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Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!
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<blockquote data-quote="fuzzlewump" data-source="post: 4292566" data-attributes="member: 63214"><p>I used the your skill challenge system tonight for 3 challenges and it worked well. If complexity 1 wasn't a 1:1 ratio, nearly all 3 would have been a failure. The interesting one was in the second kobold ambush in the KotS, where the skirmisher attempted to run off into the woods and the ranger was hot on its tail. The rest of the party dealt with the wyrmpriest that was left and alone he rolled an Acrobatics, Nature, Perception, Endurance, and finally Acrobatics.</p><p></p><p>Before the last acrobatics he had 2 successes and 2 failures, and the last failure indicated that he lost the kobold and the Kobold Lair would be ready for the party. So, I told him he was in the "Time of Trials" and that he could expend a healing surge in order to gain +2 on his check. He agreed and made one final leap with his acrobatics skill, ending up with a 18 with the +2 included. Epic!</p><p></p><p>I also fudged it when everyone but 1 person (the wizard) rolled well on their stealth check on the first encounter, saying that the player could draw on his vitality in order to reroll the stealth check, which ended up letting the whole party have surprise at the expense of a surge. Not so much a skill challenge but I wouldn't have thought to use a healing surge as a bargain without reading this. On second thought though, maybe something closer to the bold recovery would make more sense. Something like the wizard is about to step on to a branch, so the ranger or rogue uses bold recovery and grabs on to the wizard's shoulders and shakes her head.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 4292566, member: 63214"] I used the your skill challenge system tonight for 3 challenges and it worked well. If complexity 1 wasn't a 1:1 ratio, nearly all 3 would have been a failure. The interesting one was in the second kobold ambush in the KotS, where the skirmisher attempted to run off into the woods and the ranger was hot on its tail. The rest of the party dealt with the wyrmpriest that was left and alone he rolled an Acrobatics, Nature, Perception, Endurance, and finally Acrobatics. Before the last acrobatics he had 2 successes and 2 failures, and the last failure indicated that he lost the kobold and the Kobold Lair would be ready for the party. So, I told him he was in the "Time of Trials" and that he could expend a healing surge in order to gain +2 on his check. He agreed and made one final leap with his acrobatics skill, ending up with a 18 with the +2 included. Epic! I also fudged it when everyone but 1 person (the wizard) rolled well on their stealth check on the first encounter, saying that the player could draw on his vitality in order to reroll the stealth check, which ended up letting the whole party have surprise at the expense of a surge. Not so much a skill challenge but I wouldn't have thought to use a healing surge as a bargain without reading this. On second thought though, maybe something closer to the bold recovery would make more sense. Something like the wizard is about to step on to a branch, so the ranger or rogue uses bold recovery and grabs on to the wizard's shoulders and shakes her head. [/QUOTE]
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Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!
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