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Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!
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<blockquote data-quote="Gallows" data-source="post: 4292767" data-attributes="member: 69011"><p><strong>Bold Recovery</strong></p><p></p><p>Stalker,</p><p></p><p>I've been reading since the inception of version 1.0. I have to say, its deffinately come along way and it appears to me that it is complex (in a good way for those of us who enjoy it) yet simple enough to understand, very streamlined. Its adds a level of excitement and tension with the whole "risk vs. reward" when deciding to use healing surges. I love it! To me this is exactly the kind of tension and risk vs. reward that I love to offer as choices to players. "Should I spend my healing surges to help overcome this encounter, or will I need them later" Resource management at its finest. </p><p></p><p>To add to this heightened sense of player choices, I believe that the Bold Recovery action (choice/decision) needs more weight added to a parties decision to actually use or not. Maybe Bold Recovery isn't necessarily a straightforward "duh yea, I'll use BR" to a more thinking mans game of, "Is it worth it?". Incurring a thoretical 2 healing surge penalty for use of Bold Recovery would very well get parties thinking about what may lie on the other side of that very same skill checked door. All-the-while, their surges and other resources are slowly being drained away. </p><p></p><p>With an actual high level expense to a risky choice, party members may actually elect to fail the encounter over expending more much needed resources. Especially when they may not know what further lies ahead beyond the actual skill check encounter itself. Risk vs. Reward my friend, gotta love it.</p><p></p><p>That would essentially be my only suggestion to you, as I will probably adopt it if I do indeed choose to run your system. I'm very satisfied with your mathmatical expertise and work to improve on WotC's shortcomings in this area. Thanks for all the hard work.</p><p></p><p>And thats my 2 cents.</p></blockquote><p></p>
[QUOTE="Gallows, post: 4292767, member: 69011"] [b]Bold Recovery[/b] Stalker, I've been reading since the inception of version 1.0. I have to say, its deffinately come along way and it appears to me that it is complex (in a good way for those of us who enjoy it) yet simple enough to understand, very streamlined. Its adds a level of excitement and tension with the whole "risk vs. reward" when deciding to use healing surges. I love it! To me this is exactly the kind of tension and risk vs. reward that I love to offer as choices to players. "Should I spend my healing surges to help overcome this encounter, or will I need them later" Resource management at its finest. To add to this heightened sense of player choices, I believe that the Bold Recovery action (choice/decision) needs more weight added to a parties decision to actually use or not. Maybe Bold Recovery isn't necessarily a straightforward "duh yea, I'll use BR" to a more thinking mans game of, "Is it worth it?". Incurring a thoretical 2 healing surge penalty for use of Bold Recovery would very well get parties thinking about what may lie on the other side of that very same skill checked door. All-the-while, their surges and other resources are slowly being drained away. With an actual high level expense to a risky choice, party members may actually elect to fail the encounter over expending more much needed resources. Especially when they may not know what further lies ahead beyond the actual skill check encounter itself. Risk vs. Reward my friend, gotta love it. That would essentially be my only suggestion to you, as I will probably adopt it if I do indeed choose to run your system. I'm very satisfied with your mathmatical expertise and work to improve on WotC's shortcomings in this area. Thanks for all the hard work. And thats my 2 cents. [/QUOTE]
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