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Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!
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<blockquote data-quote="Stalker0" data-source="post: 4292867" data-attributes="member: 5889"><p>I'm a little confused what you mean by this. Are you saying for example, that if a person fails teh original check by 5, then simply have the BR have a -5 on its check, but if it succeeds the failure is negated?</p><p></p><p></p><p></p><p>In an earlier version of BR, I did just that, although it was only 1 healing surge instead of 2. Eventually I decided I didn't want to move too far away from the original system, and have parties consume tons of surges. However, if you would like to add this in...go for it!! The math assumes a party will use BR...in general it also assumes the best skill user will use BR first. However, if you want to add in a requirement for a party to consume surges to bail itself out at the end there, that should work out fine. Just understand that a party suffers a higher failure rate should they chose not to surges in that critical time.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4292867, member: 5889"] I'm a little confused what you mean by this. Are you saying for example, that if a person fails teh original check by 5, then simply have the BR have a -5 on its check, but if it succeeds the failure is negated? In an earlier version of BR, I did just that, although it was only 1 healing surge instead of 2. Eventually I decided I didn't want to move too far away from the original system, and have parties consume tons of surges. However, if you would like to add this in...go for it!! The math assumes a party will use BR...in general it also assumes the best skill user will use BR first. However, if you want to add in a requirement for a party to consume surges to bail itself out at the end there, that should work out fine. Just understand that a party suffers a higher failure rate should they chose not to surges in that critical time. [/QUOTE]
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Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!
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