Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keenath" data-source="post: 4328359" data-attributes="member: 59792"><p>Well, okay. I built a quick little monte-carlo testing program in VB to try out some variable adjustments.</p><p></p><p>I built a level 10 party along the same lines as Stalker0's example party -- one awesome skill guy, two moderately-good ones, one moderate-low (-2 below the moderate-good ones, equivalent to an armor penalty or lower ability score), and one awful (untrained and using an non-focus skill). The 'awful' guy always provided assistance (I really can't use the term "guiding light"...) to the second-lowest guy, so his checks don't count towards success or failure but might give the moderate-low guy a +2 to bring him up to moderately-good.</p><p></p><p>The program takes into account one Bold Recovery attempt per turn, made by the guy with the highest bonus. Technically you could have multiple bold recovery attempts made by different players if you had multiple final failures in a single turn, but that would add a layer of complexity -- so just assume they always fail those attempts. Also, this whole thing ignores the use of Heroic Surges, so the actual success rates will be slightly higher if the players want to spend resources, and it ignores any skill-boosting utility powers, which could theoretically convert a "moderate" to a second "good" skill user, or boost the low guy to a moderate. Whatever. Those are too situational to try to figure in.</p><p></p><p>In any case, this is what my little die roller came up with:</p><p></p><p>Given an on-level challenge the success rates were as follows:</p><p></p><p>Comp 1: 75% </p><p>Comp 2: 66%</p><p>Comp 3: 60%</p><p>Comp 4: 55%</p><p>Comp 5: 50%</p><p></p><p>The last two don't seem too awful; a second good skill user or lots of surge use could easily kick those up quite a bit.</p><p></p><p>Adding 1 to the DC (or, equivalently, running into a challenge designed for a party 1 or 2 levels higher) has the following success rates:</p><p>Comp 1: 66%</p><p>Comp 2: 53%</p><p>Comp 3: 45%</p><p>Comp 4: 39%</p><p>Comp 5: 33%</p><p></p><p>So I definitely wouldn't recommend using the higher complexities against a lower-level party. Adding 2 to the DCs (or using a party 3 to 4 levels lower) results in a massive drop in success rates, down to around 50% for complexity 1, so I really wouldn't do that.</p><p></p><p>Subtracting 1 from the DC (equivalent to hitting the challenge with a slightly higher-level party) provides these numbers:</p><p>Comp 1: 83%</p><p>Comp 2: 77%</p><p>Comp 3: 74%</p><p>Comp 4: 71%</p><p>Comp 5: 68%</p><p></p><p>So that's just fine even without any surges.</p><p></p><p></p><p>Given those numbers, I think it would be appropriate to calculate XP as X+1 monsters of that level, where X is the complexity -- thus complexity 1 is the same as 2 monsters, complexity 4 is equivalent to an on-level Solo (requiring significant resources and maybe some luck to beat), and so on.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4328359, member: 59792"] Well, okay. I built a quick little monte-carlo testing program in VB to try out some variable adjustments. I built a level 10 party along the same lines as Stalker0's example party -- one awesome skill guy, two moderately-good ones, one moderate-low (-2 below the moderate-good ones, equivalent to an armor penalty or lower ability score), and one awful (untrained and using an non-focus skill). The 'awful' guy always provided assistance (I really can't use the term "guiding light"...) to the second-lowest guy, so his checks don't count towards success or failure but might give the moderate-low guy a +2 to bring him up to moderately-good. The program takes into account one Bold Recovery attempt per turn, made by the guy with the highest bonus. Technically you could have multiple bold recovery attempts made by different players if you had multiple final failures in a single turn, but that would add a layer of complexity -- so just assume they always fail those attempts. Also, this whole thing ignores the use of Heroic Surges, so the actual success rates will be slightly higher if the players want to spend resources, and it ignores any skill-boosting utility powers, which could theoretically convert a "moderate" to a second "good" skill user, or boost the low guy to a moderate. Whatever. Those are too situational to try to figure in. In any case, this is what my little die roller came up with: Given an on-level challenge the success rates were as follows: Comp 1: 75% Comp 2: 66% Comp 3: 60% Comp 4: 55% Comp 5: 50% The last two don't seem too awful; a second good skill user or lots of surge use could easily kick those up quite a bit. Adding 1 to the DC (or, equivalently, running into a challenge designed for a party 1 or 2 levels higher) has the following success rates: Comp 1: 66% Comp 2: 53% Comp 3: 45% Comp 4: 39% Comp 5: 33% So I definitely wouldn't recommend using the higher complexities against a lower-level party. Adding 2 to the DCs (or using a party 3 to 4 levels lower) results in a massive drop in success rates, down to around 50% for complexity 1, so I really wouldn't do that. Subtracting 1 from the DC (equivalent to hitting the challenge with a slightly higher-level party) provides these numbers: Comp 1: 83% Comp 2: 77% Comp 3: 74% Comp 4: 71% Comp 5: 68% So that's just fine even without any surges. Given those numbers, I think it would be appropriate to calculate XP as X+1 monsters of that level, where X is the complexity -- thus complexity 1 is the same as 2 monsters, complexity 4 is equivalent to an on-level Solo (requiring significant resources and maybe some luck to beat), and so on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!
Top