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*Pathfinder & Starfinder
Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!
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<blockquote data-quote="Gwarh" data-source="post: 4383322" data-attributes="member: 42598"><p>Thanks and Kudo's Stalker0 for all your hard work. I am gratefull and will be trying out both your Skill Challenge systems soon enough in game.</p><p> </p><p>Just a minor point and of course it's all a matter of opinion, but I felt some of the terminology used in your Alternate Core Skill Challenge System "ACSCS" would benefit with more intuitive name/titles perhaps. So here are a few ideas I was mulling over for my own printout of your system. Posting them more for fun really than in an effort to encourage you to change anything.</p><p> </p><p><strong>Guiding Light</strong> is now "THERE'S NO I IN TEAM" or "TEAM PLAYER"</p><p><strong>Heroic Surge</strong> is now "HEROIC EFFORT"</p><p><strong>The Time of Trials</strong> is now "LAST CHANCE" or "CRUNCH TIME"</p><p><strong>Bold Recovery</strong> is now "BOUNCE BACK" </p><p> </p><p>I just felt for me at least, the names were not entierly intuative. And wanted my players to get a feel for what they did/represent with just a glance at there names.</p><p> </p><p>Also</p><p> </p><p>Like one or two others I like the idea of more than one person being able to aid a task. But also see it's rife for abuse as the rule stands in the Core DMG as written.</p><p> </p><p>How about allowing <strong>Aid Another</strong> but making the DC equal to the "EASY" test at the given level, and setting a cap at <strong>3</strong> players aiding the Lead roller. With each Aid giving a <strong>+1</strong>. Might be a bit arbritrary, but 3 sounds like a fair number. To many Cooks in a Kitchen ruins a Cake so to speak.</p></blockquote><p></p>
[QUOTE="Gwarh, post: 4383322, member: 42598"] Thanks and Kudo's Stalker0 for all your hard work. I am gratefull and will be trying out both your Skill Challenge systems soon enough in game. Just a minor point and of course it's all a matter of opinion, but I felt some of the terminology used in your Alternate Core Skill Challenge System "ACSCS" would benefit with more intuitive name/titles perhaps. So here are a few ideas I was mulling over for my own printout of your system. Posting them more for fun really than in an effort to encourage you to change anything. [B]Guiding Light[/B] is now "THERE'S NO I IN TEAM" or "TEAM PLAYER" [B]Heroic Surge[/B] is now "HEROIC EFFORT" [B]The Time of Trials[/B] is now "LAST CHANCE" or "CRUNCH TIME" [B]Bold Recovery[/B] is now "BOUNCE BACK" I just felt for me at least, the names were not entierly intuative. And wanted my players to get a feel for what they did/represent with just a glance at there names. Also Like one or two others I like the idea of more than one person being able to aid a task. But also see it's rife for abuse as the rule stands in the Core DMG as written. How about allowing [B]Aid Another[/B] but making the DC equal to the "EASY" test at the given level, and setting a cap at [B]3[/B] players aiding the Lead roller. With each Aid giving a [B]+1[/B]. Might be a bit arbritrary, but 3 sounds like a fair number. To many Cooks in a Kitchen ruins a Cake so to speak. [/QUOTE]
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