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Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!
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<blockquote data-quote="jbear" data-source="post: 4618960" data-attributes="member: 75065"><p>Actually I like both of your systems.</p><p> </p><p>I'm really having fun threading encounters together with skill challenges and designing ways for the party to achieve victory without being forced into battle (if they so choose).</p><p> </p><p>I actually find that I can be flexible with the mechanics of the challenge depending on the situation, as long as the players know what is expected of them. i.e everyone has to run so everyone needs to roll endurance: if 4/7 succeed it counts as one success towards one of the three segments (of your obsidian system) and 6/7 counts as 2. </p><p> </p><p>And still I can imagine challenges where I can see this more complex version of the system being more appropriate. My players are all new so the are accepting of everthing I put to them so I don't think they would have problems with the skill challenge mechanics differing from one challenge to another would bother them.</p><p>I'll have to sit down and study it.</p><p> </p><p>Anyway, thanks again for your brilliant work and efforts. They are greatly appreciated.</p></blockquote><p></p>
[QUOTE="jbear, post: 4618960, member: 75065"] Actually I like both of your systems. I'm really having fun threading encounters together with skill challenges and designing ways for the party to achieve victory without being forced into battle (if they so choose). I actually find that I can be flexible with the mechanics of the challenge depending on the situation, as long as the players know what is expected of them. i.e everyone has to run so everyone needs to roll endurance: if 4/7 succeed it counts as one success towards one of the three segments (of your obsidian system) and 6/7 counts as 2. And still I can imagine challenges where I can see this more complex version of the system being more appropriate. My players are all new so the are accepting of everthing I put to them so I don't think they would have problems with the skill challenge mechanics differing from one challenge to another would bother them. I'll have to sit down and study it. Anyway, thanks again for your brilliant work and efforts. They are greatly appreciated. [/QUOTE]
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Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!
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