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Stalker0's Minimalist Monk (aka the "minimal change" version)
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<blockquote data-quote="Stalker0" data-source="post: 8292223" data-attributes="member: 5889"><p>I have tried a variety of different monks over the years, as the class has never felt just right to me. However, over time I have come to appreciate that the class is better than I used to think it is, and Tasha's did take it a step forward. There are fun things about the monk....it doesn't need a massive overhaul, it just needs some tuning in its rough edges.</p><p></p><p>So this monk is meant as more of a tweak than an overhaul (and I am assuming all of the Tasha variants have been added), my biggest focus being on high level adjustments where the monk does have some real deficiencies. I am focusing on these areas:</p><ul> <li data-xf-list-type="ul">Give the monk just a bit more KI</li> <li data-xf-list-type="ul">Allow the monk more ability score freedom, not to be wholly locked in to "dex + wis"</li> <li data-xf-list-type="ul">Increase the monk's self healing a bit more, as the class doesn't have the damage mitigation of other front liners.</li> <li data-xf-list-type="ul">Increase some high level damage and abilities</li> </ul><p>Unless noted, all of these add to the existing text.</p><p></p><p><strong>Ki: </strong>+1 Ki Pool</p><p><strong>Unarmored Defense: </strong>change to 11 + Dex + Proficiency Bonus</p><p><strong>Patient Defense</strong>: Now a <em>reaction </em>(when forced to make a dexterity saving throw or when attacked) instead of a bonus action.</p><p><strong>Quickened Healing </strong>(Tasha): When taking a short rest, you may add your proficiency bonus to spent Hit Dice.</p><p><strong>Flurry of Blows</strong>: At 11th level, the monk makes three attacks instead of two.</p><p><strong>Tongue of the Sun and Moon</strong>: You may use an action to gain the effects of <em>Detect Thoughts. </em>This does not require concentration.</p><p><strong>Timeless Body</strong>: You are immune from Exhaustion and do not require Air.</p><p><strong>Perfect Self</strong>: When you roll initiative, <s>and have no Ki remaining</s>, recover 4 Ki.</p><p></p><p>Designer notes:</p><p></p><ol> <li data-xf-list-type="ol">Just 1 extra KI across the board, gives the monk a little more staying power.</li> <li data-xf-list-type="ol">The Unarmored Defense change means the Monk is no longer reliant on wisdom, but could of course choose it for the same benefits anyone would want wisdom for. Some people would prefer Dex or Strength...but I am trying to keep the changes minimal.</li> <li data-xf-list-type="ol">Patient Defense: I find one of the biggest issues with the monk is they have to constantly trade offense for defense or vice versa. Further, its easy to spend points on defense that is ultimately wasted if the opponent doesn't attack you. This simple change fixes all of that, you can now combine patient defense and flurry of blows if you want to blow the KI, and you now only use the defense if you actually need it. Honestly this is probably the biggest change to the entire class, it really opens up a lot of flexibility for the monk in play.</li> <li data-xf-list-type="ol">Quickened Healing: This ensures the monk is a bit more self sufficient, and doesn't suck away all of the healer's healing....which is a common thing for monks currently, as they take a lot of damage and don't have a lot of internal healing like fighters or paladins, nor can soak damage like a rogue or a barbarian.</li> <li data-xf-list-type="ol">Flurry of blows: The extra attack helps solve the monk's high level damage problem.</li> <li data-xf-list-type="ol">Tongue of the Sun and Moon: A nigh ribbon ability for such a high level, since the flavor is "touching other minds with your Ki"....it made to allow for thought detection as a part of that, to give it some meat. A 2nd level spell is not that interesting at 13th, but the idea that is "at-will" gives it some real punch that players will enjoy.</li> <li data-xf-list-type="ol">Timeline Body: Adding a condition immunity gives the ability at least some mechanical relevance, and the lack of air can be quite useful or at least a cool flavor ability.</li> <li data-xf-list-type="ol">Perfect Self: While there are many better versions of a monk capstone, in my minimum version....all I'm doing is making it where a monk doesn't have to exhaust themselves of KI completely to get use out of this. They just get 4 KI back every time a fight breaks out, period. That is potentially a lot of extra Ki, giving them a chance to "go nuts" in their final level.</li> </ol></blockquote><p></p>
[QUOTE="Stalker0, post: 8292223, member: 5889"] I have tried a variety of different monks over the years, as the class has never felt just right to me. However, over time I have come to appreciate that the class is better than I used to think it is, and Tasha's did take it a step forward. There are fun things about the monk....it doesn't need a massive overhaul, it just needs some tuning in its rough edges. So this monk is meant as more of a tweak than an overhaul (and I am assuming all of the Tasha variants have been added), my biggest focus being on high level adjustments where the monk does have some real deficiencies. I am focusing on these areas: [LIST] [*]Give the monk just a bit more KI [*]Allow the monk more ability score freedom, not to be wholly locked in to "dex + wis" [*]Increase the monk's self healing a bit more, as the class doesn't have the damage mitigation of other front liners. [*]Increase some high level damage and abilities [/LIST] Unless noted, all of these add to the existing text. [B]Ki: [/B]+1 Ki Pool [B]Unarmored Defense: [/B]change to 11 + Dex + Proficiency Bonus [B]Patient Defense[/B]: Now a [I]reaction [/I](when forced to make a dexterity saving throw or when attacked) instead of a bonus action. [B]Quickened Healing [/B](Tasha): When taking a short rest, you may add your proficiency bonus to spent Hit Dice. [B]Flurry of Blows[/B]: At 11th level, the monk makes three attacks instead of two. [B]Tongue of the Sun and Moon[/B]: You may use an action to gain the effects of [I]Detect Thoughts. [/I]This does not require concentration. [B]Timeless Body[/B]: You are immune from Exhaustion and do not require Air. [B]Perfect Self[/B]: When you roll initiative, [S]and have no Ki remaining[/S], recover 4 Ki. Designer notes: [LIST=1] [*]Just 1 extra KI across the board, gives the monk a little more staying power. [*]The Unarmored Defense change means the Monk is no longer reliant on wisdom, but could of course choose it for the same benefits anyone would want wisdom for. Some people would prefer Dex or Strength...but I am trying to keep the changes minimal. [*]Patient Defense: I find one of the biggest issues with the monk is they have to constantly trade offense for defense or vice versa. Further, its easy to spend points on defense that is ultimately wasted if the opponent doesn't attack you. This simple change fixes all of that, you can now combine patient defense and flurry of blows if you want to blow the KI, and you now only use the defense if you actually need it. Honestly this is probably the biggest change to the entire class, it really opens up a lot of flexibility for the monk in play. [*]Quickened Healing: This ensures the monk is a bit more self sufficient, and doesn't suck away all of the healer's healing....which is a common thing for monks currently, as they take a lot of damage and don't have a lot of internal healing like fighters or paladins, nor can soak damage like a rogue or a barbarian. [*]Flurry of blows: The extra attack helps solve the monk's high level damage problem. [*]Tongue of the Sun and Moon: A nigh ribbon ability for such a high level, since the flavor is "touching other minds with your Ki"....it made to allow for thought detection as a part of that, to give it some meat. A 2nd level spell is not that interesting at 13th, but the idea that is "at-will" gives it some real punch that players will enjoy. [*]Timeline Body: Adding a condition immunity gives the ability at least some mechanical relevance, and the lack of air can be quite useful or at least a cool flavor ability. [*]Perfect Self: While there are many better versions of a monk capstone, in my minimum version....all I'm doing is making it where a monk doesn't have to exhaust themselves of KI completely to get use out of this. They just get 4 KI back every time a fight breaks out, period. That is potentially a lot of extra Ki, giving them a chance to "go nuts" in their final level. [/LIST] [/QUOTE]
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