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Stalker0's New Skill Challenge System (Version 1.0)
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<blockquote data-quote="Stalker0" data-source="post: 4278599" data-attributes="member: 5889"><p>The skillful recovery mechanic is not a tactical choice as you say, nor is it designed to be. It is a reward for people who get critical successes.</p><p></p><p>However, daredevil stunt DOES have a cost. It bumps the difficulty of the skill your using to a hard difficulty, that could be a net +4 to +7 in difficulty. And it counts as a success or a failure as normal, so if a player attempts a DD stunt and fails, that's a failure for the skill challenge.</p><p></p><p></p><p></p><p>I wouldn't recommend critical failures in the game, as the math doesn't account for them. For DD stunt, in general the people who are going to use them have a very high modifier in teh skill, so to them an easy or medium skill is probably an autosuccess or close to it. However, if you do want to use this rule, I would make easy 17-20 and medium 18-20, as I mainly based the math around medium challenges.</p><p></p><p></p><p></p><p>Of course. <a href="http://www.enworld.org/showthread.php?p=4278779#post4278779" target="_blank">http://www.enworld.org/showthread.php?p=4278779#post4278779</a></p><p>I have detailed the math in that thread for you. Any further questions about that, please submit them to that thread.</p><p></p><p></p><p></p><p>If someone could tell me how to do that in detail I would really appreciate it. I have no idea how to use code for enworld.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4278599, member: 5889"] The skillful recovery mechanic is not a tactical choice as you say, nor is it designed to be. It is a reward for people who get critical successes. However, daredevil stunt DOES have a cost. It bumps the difficulty of the skill your using to a hard difficulty, that could be a net +4 to +7 in difficulty. And it counts as a success or a failure as normal, so if a player attempts a DD stunt and fails, that's a failure for the skill challenge. I wouldn't recommend critical failures in the game, as the math doesn't account for them. For DD stunt, in general the people who are going to use them have a very high modifier in teh skill, so to them an easy or medium skill is probably an autosuccess or close to it. However, if you do want to use this rule, I would make easy 17-20 and medium 18-20, as I mainly based the math around medium challenges. Of course. [url]http://www.enworld.org/showthread.php?p=4278779#post4278779[/url] I have detailed the math in that thread for you. Any further questions about that, please submit them to that thread. If someone could tell me how to do that in detail I would really appreciate it. I have no idea how to use code for enworld. [/QUOTE]
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