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General Tabletop Discussion
*Pathfinder & Starfinder
Stalker0's New Skill Challenge System (Version 1.0)
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<blockquote data-quote="Celebrim" data-source="post: 4281664" data-attributes="member: 4937"><p>a) I approve. This does sound like a much better system, and if I was ever going to run 4e - and if I was ever going to run 4e and limit myself with the stupid restrictions implied by the skill challenge system - then I'd definately be using your house rules.</p><p></p><p>b) I love your table of DC's and complexities. The reason I love it is because it so eloquently illustrates why, when they started promoting 4e and said that they had 'fixed the math', that it was 'simple', and 'it just worked', it immediately offended me to the point that I lost all interest in 4e. Quite obviously, looking at your table, fixing the math such that it is easy and intuitive isn't in fact easy. Intuitive numbers end up having very counter intuitive effects. Actually fixing the math often has 'ugly' results from a design perspective, but I think everyone would agree that it is better to have elegant gameplay than elegant design.</p><p></p><p>c) That said, identifying and fixing the problem (or if not fixing it then at least improving it compared to what was printed) took all of like 3 days? Maybe a week or two tops? Like I said, with no extensive open play test, 'the 4.5 edition' was pretty much gauranteed to be just around the corner. By the end of next year, they are going to be marketing 'new and improved D&D 4e, don't be left out'. By the end of next year, they are going to be saying how '4e made big improvements in the game, but let's face it, there was alot of it that was just ugly. Well, 4.5 edition fixes all that. It really fixes the math, and we mean it this time.'</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4281664, member: 4937"] a) I approve. This does sound like a much better system, and if I was ever going to run 4e - and if I was ever going to run 4e and limit myself with the stupid restrictions implied by the skill challenge system - then I'd definately be using your house rules. b) I love your table of DC's and complexities. The reason I love it is because it so eloquently illustrates why, when they started promoting 4e and said that they had 'fixed the math', that it was 'simple', and 'it just worked', it immediately offended me to the point that I lost all interest in 4e. Quite obviously, looking at your table, fixing the math such that it is easy and intuitive isn't in fact easy. Intuitive numbers end up having very counter intuitive effects. Actually fixing the math often has 'ugly' results from a design perspective, but I think everyone would agree that it is better to have elegant gameplay than elegant design. c) That said, identifying and fixing the problem (or if not fixing it then at least improving it compared to what was printed) took all of like 3 days? Maybe a week or two tops? Like I said, with no extensive open play test, 'the 4.5 edition' was pretty much gauranteed to be just around the corner. By the end of next year, they are going to be marketing 'new and improved D&D 4e, don't be left out'. By the end of next year, they are going to be saying how '4e made big improvements in the game, but let's face it, there was alot of it that was just ugly. Well, 4.5 edition fixes all that. It really fixes the math, and we mean it this time.' [/QUOTE]
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Stalker0's New Skill Challenge System (Version 1.0)
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