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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
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<blockquote data-quote="Uruush" data-source="post: 4602355" data-attributes="member: 42140"><p>Our group just started using this system. We need to gain some experience with it and I need to gain some experience in running the challenges and coming up with good partial victory and failure results, but I think so far that everyone likes it. 'Course, they had complete success each of the two times so that probably helps.</p><p></p><p>It really helps create a good story, especially, I think, when you change the primary Skill and the described conditions and situation with each segment as time moves forward.</p><p></p><p>I'm inclined to raise all the DCs by one not because I necessarily want to increase the failure rate but because I am inclined to say "Yes" to a player even if their rationale is pretty thin for using a Skill that they're good at so I want to front-load the difficulty a bit.</p><p></p><p>Thought I'd post the two challenges we did. It took me only a few minutes to create each of them and only a few minutes to explain to the other players how the system works. I was very impressed with this aspect. I'm looking forward to creating some challenges in-game with only a minute delay.</p><p></p><p><strong>Skill Challenge Level 3 Mental/Physical - Summoning Ritual of Xi</strong></p><p>2 Segments - 5 Players assumed - DC17</p><p> <strong>Successes:</strong> 6 = Victory; 5 = Partial Victory; 4 = Failure</p><p><strong>Primary:</strong> Religion, then Arcana.</p><p><strong>Other</strong>: Heal, Endurance, Insight, Nature, Perception</p><p><strong>Success:</strong> 550 XP; Xi summoned, no ill effects</p><p><strong>Partial Success:</strong> 400 XP; Xi summoned; ½ healing surges for X days. (session); 150 more XP if findthey can find some Nalroot flowers to speed recovery.</p><p><strong>Failure:</strong> No XP; Xi summoned; ½ healing surges for X days (session); Action Points have 50% fail rate for session, sluggish, need lots of sleep.</p><p> </p><p></p><p> <strong>Skill Challenge Level 4 Mental/Physical - The Burning Hunting Lodge</strong></p><p>3 Segments – 5 Players assumed – DC 20</p><p> <strong>Successes:</strong> 8 = Victory, 6-7 =Parital Victory; 5 = Failure</p><p><strong>Primary:</strong> Perception, then Athletics, then Heal.</p><p><strong>Other:</strong> Endurance, Insight, Acrobatics</p><p><strong>Success:</strong> 550 XP; Belgen lives; Lose 1-2 Healing surges each dependent on how successful individual character was.</p><p><strong>Partial Success:</strong> 400 XP; Belgen lives; Lose 3 Healing Surges each; Belgen needs recovery time, memory hazy; 150 more XP when Belgen healed. Regional map painting burns.</p><p><strong>Failure:</strong> No XP; Belgen DIES; Lose 4 Healing Surges each; - 2 to Initiative and -1 to STR, DEX, & CON based skill checks for X days (session).</p></blockquote><p></p>
[QUOTE="Uruush, post: 4602355, member: 42140"] Our group just started using this system. We need to gain some experience with it and I need to gain some experience in running the challenges and coming up with good partial victory and failure results, but I think so far that everyone likes it. 'Course, they had complete success each of the two times so that probably helps. It really helps create a good story, especially, I think, when you change the primary Skill and the described conditions and situation with each segment as time moves forward. I'm inclined to raise all the DCs by one not because I necessarily want to increase the failure rate but because I am inclined to say "Yes" to a player even if their rationale is pretty thin for using a Skill that they're good at so I want to front-load the difficulty a bit. Thought I'd post the two challenges we did. It took me only a few minutes to create each of them and only a few minutes to explain to the other players how the system works. I was very impressed with this aspect. I'm looking forward to creating some challenges in-game with only a minute delay. [B]Skill Challenge Level 3 Mental/Physical - Summoning Ritual of Xi[/B] 2 Segments - 5 Players assumed - DC17 [B]Successes:[/B] 6 = Victory; 5 = Partial Victory; 4 = Failure [B]Primary:[/B] Religion, then Arcana. [B]Other[/B]: Heal, Endurance, Insight, Nature, Perception [B]Success:[/B] 550 XP; Xi summoned, no ill effects [B]Partial Success:[/B] 400 XP; Xi summoned; ½ healing surges for X days. (session); 150 more XP if findthey can find some Nalroot flowers to speed recovery. [B]Failure:[/B] No XP; Xi summoned; ½ healing surges for X days (session); Action Points have 50% fail rate for session, sluggish, need lots of sleep. [B]Skill Challenge Level 4 Mental/Physical - The Burning Hunting Lodge[/B] 3 Segments – 5 Players assumed – DC 20 [B]Successes:[/B] 8 = Victory, 6-7 =Parital Victory; 5 = Failure [B]Primary:[/B] Perception, then Athletics, then Heal. [B]Other:[/B] Endurance, Insight, Acrobatics [B]Success:[/B] 550 XP; Belgen lives; Lose 1-2 Healing surges each dependent on how successful individual character was. [B]Partial Success:[/B] 400 XP; Belgen lives; Lose 3 Healing Surges each; Belgen needs recovery time, memory hazy; 150 more XP when Belgen healed. Regional map painting burns. [B]Failure:[/B] No XP; Belgen DIES; Lose 4 Healing Surges each; - 2 to Initiative and -1 to STR, DEX, & CON based skill checks for X days (session). [/QUOTE]
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