Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 4649539" data-attributes="member: 20805"><p>Hey Stalker0! Thanks for this system.</p><p></p><p>My last session, which I wish I had written down, revolved around 3 skill challenges.</p><p></p><p>Two of them were diplomatic encounters, but I did not have the issue that Ismaul and Neubert refer to.. but that was more due to how I set up the challenges.</p><p></p><p>The first challenge was gaining the assistance of the leaders of a monastry. Instead of starting the challenge in the audience chamber, I started is as the group entered the monastry. The three 'rounds' lasted about half an hour each and the first two took place during the tour and waiting to enter the audience chamber.</p><p></p><p>The Rogue snuck off to find incriminating evidence, the Bard talked to monks about the history of the place, the Pirate intimidated a couple of folks... lots of crazy stuff.</p><p></p><p> For the first skill challenge the group did, it worked out well for both the players and the PCs.</p><p></p><p> Later the group attempted to negotiate a truce with the Ragesian Army and I broke the rounds up the same way, altho this time I gave the PCs the choice of when they went into the audience chamber. They chose to do a fair amount of prep work and spent two 'rounds' before entering the camp.</p><p> The group received a partial success, but triggered an alternate plot when the Pirate tried to intimidate the General.</p><p></p><p></p><p> All three skill challenges went very well and the system is quite resiliant.</p><p>I did not exclude skills, if the player could pitch its use I would go with it. I did have a list of ideas of what could be done in advance and tossed them on the table in order to get things started.</p><p></p><p> For instance, the truce talks were really the third round of a larger skill challenge in which the PC's gained the assistance of the Monks and improved the defenses of the village, which were the two other skill challenges for the night. They built on this by having some monks scout out the camp, them set some of the more offensive minded ones to act as a distraction/cavalry if things went badly.</p><p></p><p></p><p></p><p>I tried to build sense of idendity by having sub-plots that would start/spin-off based on which skills are used. The General was described as a mongol/viking brutally violent man. Intimidating him under the flag of truce and in front of his subordinates is not, generally, a smart thing to do. I had decided he would suffer one insult due to the PC's having defeated him in combat earlier. THe second intimidate check, however, would encourage him to trigger an ambush once the group made it out of the camp.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4649539, member: 20805"] Hey Stalker0! Thanks for this system. My last session, which I wish I had written down, revolved around 3 skill challenges. Two of them were diplomatic encounters, but I did not have the issue that Ismaul and Neubert refer to.. but that was more due to how I set up the challenges. The first challenge was gaining the assistance of the leaders of a monastry. Instead of starting the challenge in the audience chamber, I started is as the group entered the monastry. The three 'rounds' lasted about half an hour each and the first two took place during the tour and waiting to enter the audience chamber. The Rogue snuck off to find incriminating evidence, the Bard talked to monks about the history of the place, the Pirate intimidated a couple of folks... lots of crazy stuff. For the first skill challenge the group did, it worked out well for both the players and the PCs. Later the group attempted to negotiate a truce with the Ragesian Army and I broke the rounds up the same way, altho this time I gave the PCs the choice of when they went into the audience chamber. They chose to do a fair amount of prep work and spent two 'rounds' before entering the camp. The group received a partial success, but triggered an alternate plot when the Pirate tried to intimidate the General. All three skill challenges went very well and the system is quite resiliant. I did not exclude skills, if the player could pitch its use I would go with it. I did have a list of ideas of what could be done in advance and tossed them on the table in order to get things started. For instance, the truce talks were really the third round of a larger skill challenge in which the PC's gained the assistance of the Monks and improved the defenses of the village, which were the two other skill challenges for the night. They built on this by having some monks scout out the camp, them set some of the more offensive minded ones to act as a distraction/cavalry if things went badly. I tried to build sense of idendity by having sub-plots that would start/spin-off based on which skills are used. The General was described as a mongol/viking brutally violent man. Intimidating him under the flag of truce and in front of his subordinates is not, generally, a smart thing to do. I had decided he would suffer one insult due to the PC's having defeated him in combat earlier. THe second intimidate check, however, would encourage him to trigger an ambush once the group made it out of the camp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
Top