Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 4685569" data-attributes="member: 5889"><p>I'm always interested in adapt my mechanics to a wider audience.</p><p></p><p>As for true20, I've never played the system. I will say that if it has a much wide skill variance than 4e my system is not likely to work well.</p><p></p><p>What 4e gives me is a pretty reasonable assurance of where a party's skills are going to be. Not perfect of course, but the variance isn't that large. You couldn't apply the same logic to 3e for example, where the skills can very by as much as 30 in some cases.</p><p></p><p>What would likely happen in a system with wider variance is that the higher skill guys would carry the party through the challenge, and the challenge would have to be tailored to them and not to your low skill guys.</p><p></p><p>Edit: Iwatt, I also read that skill challenge you posted in the link. It actually just gave me a very interesting idea on how to have a failure system that doesn't penalize players for participating. Unfortunately I get on a plane shortly so I won't have time to throw down some numbers, but it feels like a brain storm!!</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4685569, member: 5889"] I'm always interested in adapt my mechanics to a wider audience. As for true20, I've never played the system. I will say that if it has a much wide skill variance than 4e my system is not likely to work well. What 4e gives me is a pretty reasonable assurance of where a party's skills are going to be. Not perfect of course, but the variance isn't that large. You couldn't apply the same logic to 3e for example, where the skills can very by as much as 30 in some cases. What would likely happen in a system with wider variance is that the higher skill guys would carry the party through the challenge, and the challenge would have to be tailored to them and not to your low skill guys. Edit: Iwatt, I also read that skill challenge you posted in the link. It actually just gave me a very interesting idea on how to have a failure system that doesn't penalize players for participating. Unfortunately I get on a plane shortly so I won't have time to throw down some numbers, but it feels like a brain storm!! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
Top