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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
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<blockquote data-quote="iwatt" data-source="post: 4685754" data-attributes="member: 11085"><p>OK, the spread for True20 is larger than 4E, but much lower than 3.5E because:</p><p></p><p>1) No synergy bonuses</p><p>2) Magic items emulate feats, so no stacking</p><p>3) No infinite amount of bonuses (insight, morale, whatever)</p><p>4) More skill points per level, meaning a better chance at having a trained skill</p><p>5) A more condensed skill list</p><p></p><p>True20 also gives characters much more narrative control than 3E because of:</p><p></p><p>1) Conviction reroll: you reroll your check, but with the following ((d20+mod becomes d10+10+mod).</p><p>2) The Skill Monkey class has the possibility to gain +4 to a skill check for a whole scene by spending an Action Point</p><p>3) At any time a Hero can take a level of fatigue to gain a +2 to a skill check.</p><p>4) A Hero can spend Conviction to emulate a feat for one round, like skill focus or something else</p><p></p><p>These points allow heroes to shore up weaknesses, or temporarily become Skilly McAwesome for a scene.</p><p></p><p>True20 does have one advantage over 4E in the manner how it handles powers, something I discovered last night.</p><p></p><p>The Powers in true20 are handled using a power check, which is basically (3+Level+Ability), the same as skills. </p><p></p><p>This came in handy because the Adept last night wanted to use Teleport to help the Skill Challenge. I simply had him roll the DC with his Teleport Check, which was basically a maxed out skill.</p><p></p><p>In regards to last night's skill challenge, I can report the following:</p><p></p><p>The challenge was for 4 10th level PCs:</p><p></p><p></p><p></p><p></p><p>First of all, the encounter was awesome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Second, they succeeded completely, but it involved a heavy use of resources (Conviction and Fatigue), to the point that 2 of them passed out at the end of the 2nd segment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> The fire came right after they defeated an attack, so they were already wounded.</p><p></p><p>Now the challenge was tailor made to their abilities, cause the idea was to showcase them as heroes. If I had thrown a Social challenge at them last night they would have sunk, cause their 2 social characters were not there.</p><p></p><p>In conclusion, I will run things with the DCs as shown below, and report further results.</p></blockquote><p></p>
[QUOTE="iwatt, post: 4685754, member: 11085"] OK, the spread for True20 is larger than 4E, but much lower than 3.5E because: 1) No synergy bonuses 2) Magic items emulate feats, so no stacking 3) No infinite amount of bonuses (insight, morale, whatever) 4) More skill points per level, meaning a better chance at having a trained skill 5) A more condensed skill list True20 also gives characters much more narrative control than 3E because of: 1) Conviction reroll: you reroll your check, but with the following ((d20+mod becomes d10+10+mod). 2) The Skill Monkey class has the possibility to gain +4 to a skill check for a whole scene by spending an Action Point 3) At any time a Hero can take a level of fatigue to gain a +2 to a skill check. 4) A Hero can spend Conviction to emulate a feat for one round, like skill focus or something else These points allow heroes to shore up weaknesses, or temporarily become Skilly McAwesome for a scene. True20 does have one advantage over 4E in the manner how it handles powers, something I discovered last night. The Powers in true20 are handled using a power check, which is basically (3+Level+Ability), the same as skills. This came in handy because the Adept last night wanted to use Teleport to help the Skill Challenge. I simply had him roll the DC with his Teleport Check, which was basically a maxed out skill. In regards to last night's skill challenge, I can report the following: The challenge was for 4 10th level PCs: First of all, the encounter was awesome :D Second, they succeeded completely, but it involved a heavy use of resources (Conviction and Fatigue), to the point that 2 of them passed out at the end of the 2nd segment. :D The fire came right after they defeated an attack, so they were already wounded. Now the challenge was tailor made to their abilities, cause the idea was to showcase them as heroes. If I had thrown a Social challenge at them last night they would have sunk, cause their 2 social characters were not there. In conclusion, I will run things with the DCs as shown below, and report further results. [/QUOTE]
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