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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
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<blockquote data-quote="TheClone" data-source="post: 5586067" data-attributes="member: 90399"><p>I just stumbled on Obsidian researching how to use the original skill challenge system and think it's really cool. With the original system I had many difficulties. It focuses on skills used not on actions or intentions. You think out uses for some skills, but the characters will never do what you thought of but something totally different. It's just more of the old <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> gm expectations vs. players actions that every gm did try to avoid as much as possible. And the old system did lack any temptation for each character to act. If they didn't want to the system was broken. This also got a heavy mechanical and meta-gamey impact, which somehow ruined play.</p><p></p><p>Obsidian solves both of it very well, by asking players what their characters will do and THEN choosing skills. And it tempts players to role, because it can never ruin anything. That's pretty awesome. What I'm still unsure about is the aid another option. Does that count as a success? And does it apply a bonus to the other characters role as well? Is it a roll against the Obsidian-DC or against the usual 10?</p><p></p><p>I wish WotC would have thought more like [MENTION=5889]Stalker0[/MENTION] when they designed their system. I never got at least a little comfortable with it. Neither using those challenges in WotC-adventures nor by designing my own. It always has a strange "wanna be immersive but am f**king mechanical meta-gamey" feel to it.</p></blockquote><p></p>
[QUOTE="TheClone, post: 5586067, member: 90399"] I just stumbled on Obsidian researching how to use the original skill challenge system and think it's really cool. With the original system I had many difficulties. It focuses on skills used not on actions or intentions. You think out uses for some skills, but the characters will never do what you thought of but something totally different. It's just more of the old :):):):) gm expectations vs. players actions that every gm did try to avoid as much as possible. And the old system did lack any temptation for each character to act. If they didn't want to the system was broken. This also got a heavy mechanical and meta-gamey impact, which somehow ruined play. Obsidian solves both of it very well, by asking players what their characters will do and THEN choosing skills. And it tempts players to role, because it can never ruin anything. That's pretty awesome. What I'm still unsure about is the aid another option. Does that count as a success? And does it apply a bonus to the other characters role as well? Is it a roll against the Obsidian-DC or against the usual 10? I wish WotC would have thought more like [MENTION=5889]Stalker0[/MENTION] when they designed their system. I never got at least a little comfortable with it. Neither using those challenges in WotC-adventures nor by designing my own. It always has a strange "wanna be immersive but am f**king mechanical meta-gamey" feel to it. [/QUOTE]
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