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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5586196" data-attributes="member: 82106"><p>Its highly dependent on style of play and what you are doing. I've run a lot of SCs, many with Obsidian and many with the standard SC system. They both work fine, but I find the standard system is actually more flexible and generally you can achieve the same things with it that you can with Obsidian. It is mostly a matter of how you organize your approach to building the SC.</p><p></p><p>The intent with SCs was never, AFAICT, to try to restrict you to specific skills or make it a numbers game where a player would do nothing but AA. Remember, they have to actually interact with the narrative. The SC rules don't suspend 'reality', the PCs actions have to make sense within the game. Most of the early SC examples used in DMG1 (and some of the DMG2 ones as well) were not all that well thought out or very illustrative of how the system should really be used.</p><p></p><p>Where Obsidian is useful is if you have a challenge that is 'all in' and very linear. In that case the standard system as written isn't great, though you can definitely tweak it. Obsidian is just a pretty decent tweak for that situation. Overall it is a great thing to study because it can show you some different ways to use SCs. It definitely isn't a panacea or superior to what WotC did, just different and a bit more narrow in its applicability.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5586196, member: 82106"] Its highly dependent on style of play and what you are doing. I've run a lot of SCs, many with Obsidian and many with the standard SC system. They both work fine, but I find the standard system is actually more flexible and generally you can achieve the same things with it that you can with Obsidian. It is mostly a matter of how you organize your approach to building the SC. The intent with SCs was never, AFAICT, to try to restrict you to specific skills or make it a numbers game where a player would do nothing but AA. Remember, they have to actually interact with the narrative. The SC rules don't suspend 'reality', the PCs actions have to make sense within the game. Most of the early SC examples used in DMG1 (and some of the DMG2 ones as well) were not all that well thought out or very illustrative of how the system should really be used. Where Obsidian is useful is if you have a challenge that is 'all in' and very linear. In that case the standard system as written isn't great, though you can definitely tweak it. Obsidian is just a pretty decent tweak for that situation. Overall it is a great thing to study because it can show you some different ways to use SCs. It definitely isn't a panacea or superior to what WotC did, just different and a bit more narrow in its applicability. [/QUOTE]
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