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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
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<blockquote data-quote="TheClone" data-source="post: 5587094" data-attributes="member: 90399"><p>Did I understand correctly that you meant to give the roleplaying bonus to the aided character? Or to the aiding character? Nevertheless, giving the bonus to the aided character sound like an interesting idea to me. Depending on the aiding character's player's choice though. It would emphasize the aspect of aiding instead of just generating success (which helps the group rather than then character).</p><p></p><p></p><p></p><p>Seems like we have just the opposite point of view. I found the WotC SC rather more linear. It's not that you can't be flexible, but with thinking in advance about what skills are appropriate you have a limited set of options. Surely nobody will stop you from allowing other skills ingame, if the players have good ideas. The method of this rules is first to think about a limited set of options and later on maybe expanding that. Obsidian starts with the ideas of the players and afterwards thinks about what skill is matching. Surely it does say you should not allow certain skills for certain types of SC more than once per player and challenge. But that can very easily be ignored, if you like to.</p><p></p><p>I don't wanna say that you are incorrect. In fact you are more than accurate in saying that is depends on play styles. But I don't seem to get your point. Why should the WotC variant be more flexible if it starts with restrictions and Obsidian starts with openness? But maybe I'm just overlooking something.</p></blockquote><p></p>
[QUOTE="TheClone, post: 5587094, member: 90399"] Did I understand correctly that you meant to give the roleplaying bonus to the aided character? Or to the aiding character? Nevertheless, giving the bonus to the aided character sound like an interesting idea to me. Depending on the aiding character's player's choice though. It would emphasize the aspect of aiding instead of just generating success (which helps the group rather than then character). Seems like we have just the opposite point of view. I found the WotC SC rather more linear. It's not that you can't be flexible, but with thinking in advance about what skills are appropriate you have a limited set of options. Surely nobody will stop you from allowing other skills ingame, if the players have good ideas. The method of this rules is first to think about a limited set of options and later on maybe expanding that. Obsidian starts with the ideas of the players and afterwards thinks about what skill is matching. Surely it does say you should not allow certain skills for certain types of SC more than once per player and challenge. But that can very easily be ignored, if you like to. I don't wanna say that you are incorrect. In fact you are more than accurate in saying that is depends on play styles. But I don't seem to get your point. Why should the WotC variant be more flexible if it starts with restrictions and Obsidian starts with openness? But maybe I'm just overlooking something. [/QUOTE]
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