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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
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<blockquote data-quote="Stalker0" data-source="post: 5595015" data-attributes="member: 5889"><p>I've been off the boards for a very long time, so its heart-warming to see that this system is still seeing good use for people.</p><p></p><p>I hear people clamoring for the next revolution in skill challenges. I probably won't be the one to build it (though you never know), but if I was going to....</p><p></p><p></p><p>In my own experience with skill challenges, I found over time that I use them less and less. What I discovered for my game is that 9 times out of the 10, the things I was using them for was better resolved with a few skill rolls and roleplaying. HOWEVER, there were a few instances that I found skill challenges to be very useful and superior to basic skill rolls.</p><p></p><p>There are two instances off the top of my head: Chase scenes and rogue scouting.</p><p></p><p></p><p>Its one of the cliches of dnd. Your party gets to a dungeon, and the stealthy rogue wants to scout ahead. What does he find, does he hit a trap, does he get detected, does a fight break out?</p><p></p><p>With scouting, though the circumstances change, its literally the same series of questions over and over again, and for a party with a rogue it can be a very common occurrence.</p><p></p><p>What I would love to see is a scouting skill challenge. Not a general framework like Obsidian or the core system tweaked for scouting....but a system built from the ground up to handle the scouting subset of a DND dungeon crawl. If such a system was clean, quick, and useful.....I would consider it a major jump forward in the core rules.</p><p></p><p>The same could be done for chase scenes, and other very specific cliches of dnd that come up a lot.</p><p></p><p>I think 2-3 of these "skill challenge toolboxes" could ultimately provide 90% of what skill challenges were originally designed to provide without all of the ambiguity and clutter that come with them.</p><p></p><p></p><p>EDIT: I saw some questions about Aid Another, so might as well answer them while I'm here. In Obsidian, Aid Another doesn't exist as a mechanic. It is simply a way of describing your action for that round of a skill challenge, and produces a skill roll just like any other action would. Whether you are giving an inspiring speech to the duke or slipping him some "special drink" to aid your friend's speech....you are ultimately contributing to the success of the challenge.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5595015, member: 5889"] I've been off the boards for a very long time, so its heart-warming to see that this system is still seeing good use for people. I hear people clamoring for the next revolution in skill challenges. I probably won't be the one to build it (though you never know), but if I was going to.... In my own experience with skill challenges, I found over time that I use them less and less. What I discovered for my game is that 9 times out of the 10, the things I was using them for was better resolved with a few skill rolls and roleplaying. HOWEVER, there were a few instances that I found skill challenges to be very useful and superior to basic skill rolls. There are two instances off the top of my head: Chase scenes and rogue scouting. Its one of the cliches of dnd. Your party gets to a dungeon, and the stealthy rogue wants to scout ahead. What does he find, does he hit a trap, does he get detected, does a fight break out? With scouting, though the circumstances change, its literally the same series of questions over and over again, and for a party with a rogue it can be a very common occurrence. What I would love to see is a scouting skill challenge. Not a general framework like Obsidian or the core system tweaked for scouting....but a system built from the ground up to handle the scouting subset of a DND dungeon crawl. If such a system was clean, quick, and useful.....I would consider it a major jump forward in the core rules. The same could be done for chase scenes, and other very specific cliches of dnd that come up a lot. I think 2-3 of these "skill challenge toolboxes" could ultimately provide 90% of what skill challenges were originally designed to provide without all of the ambiguity and clutter that come with them. EDIT: I saw some questions about Aid Another, so might as well answer them while I'm here. In Obsidian, Aid Another doesn't exist as a mechanic. It is simply a way of describing your action for that round of a skill challenge, and produces a skill roll just like any other action would. Whether you are giving an inspiring speech to the duke or slipping him some "special drink" to aid your friend's speech....you are ultimately contributing to the success of the challenge. [/QUOTE]
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