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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5595537" data-attributes="member: 82106"><p>I think where I would have difficulty with it is where exactly does it start and end? 'Scouting' covers a fairly wide range of situations. A character could be scouting the countryside ahead of the party over a period of hours or even days. OTOH the rogue could be checking out which of 2 corridors the party should traverse in a dungeon. There's a rather different scope of action there. I'm not sure you can have one system that covers both of those very easily, so does there need to be a narrowing of focus? Or at least a toolkit that has various knobs that can be tweaked.</p><p></p><p>Personally I've found I use SCs more than ever, but I now tend to define them more in terms of what is to be gained, what is at stake, and what resources are available (beyond the characters themselves). The idea is to erase the boundaries between the challenge and the rest of play. I doubt the players in my game have any idea that most SCs are even happening. In essence they are more valuable as a design tool for the DM than anything else.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5595537, member: 82106"] I think where I would have difficulty with it is where exactly does it start and end? 'Scouting' covers a fairly wide range of situations. A character could be scouting the countryside ahead of the party over a period of hours or even days. OTOH the rogue could be checking out which of 2 corridors the party should traverse in a dungeon. There's a rather different scope of action there. I'm not sure you can have one system that covers both of those very easily, so does there need to be a narrowing of focus? Or at least a toolkit that has various knobs that can be tweaked. Personally I've found I use SCs more than ever, but I now tend to define them more in terms of what is to be gained, what is at stake, and what resources are available (beyond the characters themselves). The idea is to erase the boundaries between the challenge and the rest of play. I doubt the players in my game have any idea that most SCs are even happening. In essence they are more valuable as a design tool for the DM than anything else. [/QUOTE]
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