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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5913105" data-attributes="member: 82106"><p>I found it to be useful as a system for challenges that were fairly linear and had fixed endpoints (a chariot race is a perfect example). It is a good alternative to the official system, though I think experience has shown the official system is more flexible when you really use all of its capabilities. </p><p></p><p>I think the DCs are not bad. You might consider revising them upward a tad. PCs these days in 4e tend to have a bit higher skill bonus. 1-2 points should be enough, though it is hard to generalize about high level PCs. You'll probably find that in Epic you'll have a few PCs that succeed 100% on the lead skills and the rest have no chance and have to find some secondaries to work with. Not really sure there's a fix for that, if one were needed. Kind of in the nature of the way 4e skills are designed.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5913105, member: 82106"] I found it to be useful as a system for challenges that were fairly linear and had fixed endpoints (a chariot race is a perfect example). It is a good alternative to the official system, though I think experience has shown the official system is more flexible when you really use all of its capabilities. I think the DCs are not bad. You might consider revising them upward a tad. PCs these days in 4e tend to have a bit higher skill bonus. 1-2 points should be enough, though it is hard to generalize about high level PCs. You'll probably find that in Epic you'll have a few PCs that succeed 100% on the lead skills and the rest have no chance and have to find some secondaries to work with. Not really sure there's a fix for that, if one were needed. Kind of in the nature of the way 4e skills are designed. [/QUOTE]
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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
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