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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6055586" data-attributes="member: 82106"><p>I think it is intended to allow you to capture the sort of confusion that happens when events are fast-paced. If the tempo is slower, then I would generally just have the players discuss what they do next, probably in-character. In that case they might even roll in sequence, if say a plan had a bunch of steps that were supposed to go in sequence where everyone knew the plan and was acting sequentially. That sort of situation might see a PC change his course of action or even discuss it with other PCs in light of their successes or failures. There is just no one absolute set of rules that always works.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6055586, member: 82106"] I think it is intended to allow you to capture the sort of confusion that happens when events are fast-paced. If the tempo is slower, then I would generally just have the players discuss what they do next, probably in-character. In that case they might even roll in sequence, if say a plan had a bunch of steps that were supposed to go in sequence where everyone knew the plan and was acting sequentially. That sort of situation might see a PC change his course of action or even discuss it with other PCs in light of their successes or failures. There is just no one absolute set of rules that always works. [/QUOTE]
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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
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