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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
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<blockquote data-quote="Stalker0" data-source="post: 6058395" data-attributes="member: 5889"><p>The number one thing I learned from developing Obsidian...is that my opinion doesn't really matter. Its not about how I use the system, its about how you want to use it.</p><p></p><p>The strength of Obsidian is that its a framework. I give you the mechanical tools and I bake in the math for you. But the narrative and how you want to use the system are at your control. If a bear is simultaneously soothed and intimidated, maybe they cancel out, maybe its soothed but gives that failed player the constant evil eye, or maybe you go with how the group is doing in the challenge currently....and of course there is always none of the above.</p><p></p><p>Feel free to play with the system the way you want, and simply use the math guidelines I've given you to keep the system in check (for example, playing with a +1/-1 here or there is fine...but don't start using +3s or the math gets out of whack).</p></blockquote><p></p>
[QUOTE="Stalker0, post: 6058395, member: 5889"] The number one thing I learned from developing Obsidian...is that my opinion doesn't really matter. Its not about how I use the system, its about how you want to use it. The strength of Obsidian is that its a framework. I give you the mechanical tools and I bake in the math for you. But the narrative and how you want to use the system are at your control. If a bear is simultaneously soothed and intimidated, maybe they cancel out, maybe its soothed but gives that failed player the constant evil eye, or maybe you go with how the group is doing in the challenge currently....and of course there is always none of the above. Feel free to play with the system the way you want, and simply use the math guidelines I've given you to keep the system in check (for example, playing with a +1/-1 here or there is fine...but don't start using +3s or the math gets out of whack). [/QUOTE]
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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
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