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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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<blockquote data-quote="Magus Coeruleus" data-source="post: 4322178" data-attributes="member: 1704"><p>Possible advanced option to emulate the "unlocking" feature of the core and other Stalker0 system without screwing up the probabilities:</p><p></p><p>Unlocking: Sometimes successful use of a skill will not directly contribute to overcoming the skill challenge but will reveal an especially effective way to do so (e.g. <strong>History </strong>reveals a precedent that makes a successful <strong>Diplomacy </strong>check capitalizing on it worth 2 successes).</p><p></p><p>Under the Obsidian system, Aid Another as a separate mechanic is not worth wasting an attempt to earn a bonafide success, so similarly using one check to simply permit or give a bonus to another isn't usually worthwhile. On the other hand, "unlocking" in the sense proposed above compensates for the effort which cannot produce direct results by enabling a double success. This allows some "gating" by the DM, who may not want, for instance that successful History check to count unless it is subsequently exploited in Intimation/Diplomacy, etc.</p><p></p><p>This could be generalized into "Aid Another" style attempts where the DM feels the effort is only worthwhile IF it the effort it is supporting is successful.</p><p></p><p>Of course this is only worth the trouble if the DM doesn't think the skill should even help toward a partial victory without leading to success in another, otherwise the skill should just be treated as any other non-primary.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 4322178, member: 1704"] Possible advanced option to emulate the "unlocking" feature of the core and other Stalker0 system without screwing up the probabilities: Unlocking: Sometimes successful use of a skill will not directly contribute to overcoming the skill challenge but will reveal an especially effective way to do so (e.g. [B]History [/B]reveals a precedent that makes a successful [B]Diplomacy [/B]check capitalizing on it worth 2 successes). Under the Obsidian system, Aid Another as a separate mechanic is not worth wasting an attempt to earn a bonafide success, so similarly using one check to simply permit or give a bonus to another isn't usually worthwhile. On the other hand, "unlocking" in the sense proposed above compensates for the effort which cannot produce direct results by enabling a double success. This allows some "gating" by the DM, who may not want, for instance that successful History check to count unless it is subsequently exploited in Intimation/Diplomacy, etc. This could be generalized into "Aid Another" style attempts where the DM feels the effort is only worthwhile IF it the effort it is supporting is successful. Of course this is only worth the trouble if the DM doesn't think the skill should even help toward a partial victory without leading to success in another, otherwise the skill should just be treated as any other non-primary. [/QUOTE]
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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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