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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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<blockquote data-quote="bert1000" data-source="post: 4325182" data-attributes="member: 29013"><p>Ok, I've dug into this a little more and me likely. It seems to fulfill the skill challenge spirit (allow for a meaningful skill based encounter with some sense of urgency) while fixing the largest errors of the RAW (better to aid another or not participate if you have low scores or can't think of a way to use your high scores, bad success rate math, etc.).</p><p></p><p>It even seems flexible enough to handle a few different styles. For instance, I run skill challenges pretty loose, hoping that players will get creative and find <strong>appropriate</strong> ways to use a variety of skills.</p><p></p><p>I did a little back of the envelope math, and seems like your system would be fine with the assumptions:</p><p>1) 4 person party</p><p>2) in general 2-3 characters have appropriate skills, and 1-2 have none</p><p>3) the 1-2 with none, will figure out a creative way to use their non-appropriate skills 1-2 times each during the 3 segments (thus getting a few more high skill rolls and having fun being creative)</p><p>4) even if 3 doesn't always happen, the group still has a decent (default) chance of success </p><p></p><p>This is great!</p><p></p><p>The only part I'm struggling with now is b/c of the fixed 3 segments and victory conditions, it is a bit harder to introduce variety without taking some time to string a few challenges together, create some specific conditions within the challenge, etc.</p><p></p><p>It would be amazing to get challenge tables for 2, 3, 4 segment challenges with appropriate victory successes for default 70% victory, and a table showing variations in success rate as you vary the # of successes for failure.</p><p></p><p>Just a wish list! Again, fantastic work!</p></blockquote><p></p>
[QUOTE="bert1000, post: 4325182, member: 29013"] Ok, I've dug into this a little more and me likely. It seems to fulfill the skill challenge spirit (allow for a meaningful skill based encounter with some sense of urgency) while fixing the largest errors of the RAW (better to aid another or not participate if you have low scores or can't think of a way to use your high scores, bad success rate math, etc.). It even seems flexible enough to handle a few different styles. For instance, I run skill challenges pretty loose, hoping that players will get creative and find [B]appropriate[/B] ways to use a variety of skills. I did a little back of the envelope math, and seems like your system would be fine with the assumptions: 1) 4 person party 2) in general 2-3 characters have appropriate skills, and 1-2 have none 3) the 1-2 with none, will figure out a creative way to use their non-appropriate skills 1-2 times each during the 3 segments (thus getting a few more high skill rolls and having fun being creative) 4) even if 3 doesn't always happen, the group still has a decent (default) chance of success This is great! The only part I'm struggling with now is b/c of the fixed 3 segments and victory conditions, it is a bit harder to introduce variety without taking some time to string a few challenges together, create some specific conditions within the challenge, etc. It would be amazing to get challenge tables for 2, 3, 4 segment challenges with appropriate victory successes for default 70% victory, and a table showing variations in success rate as you vary the # of successes for failure. Just a wish list! Again, fantastic work! [/QUOTE]
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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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