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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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<blockquote data-quote="Verequus" data-source="post: 4331181" data-attributes="member: 9135"><p>Stalker0, can you post your test challenges as examples? It's easier to assess your system with more material to draw from. What I'm wondering is where to draw the line between a skill challenge and normal skill checks. <a href="http://www.enworld.org/showthread.php?p=4317852#post4317852" target="_blank">This KotS prequel</a> (beware for spoilers if you haven't played it yet!) has the situation that a goblin guard keeps the gate under surveillance.</p><p></p><p>I expected that my group would discover the guard and either makes a full attack or sends the rogue to deal with the problem. But a subgroup of two people (the rogue and the wizard) tried to create a diversion and failed because of a bad roll for the wizard (despite giving him a +5 circumstantial bonus which was after later checking the wrong ruling of my part). Considering some other mistakes I made during my DMing I am inclined to repeat this part of the game (we stopped after that because time ran out) if we could work with a skill challenge.</p><p></p><p>But I am not sure if using a skill challenge is a good idea here. The first problem I see is what the success should be. Can I negotiate with my players the goal while playing? Does doing so take too much time? Makes this choosing the applicable skills more difficult? Are there other problems?</p><p></p><p>If the goal is defined, how do I know if that one can be reached in three normal skill checks or takes long enough to afford a skill challenge? Can I say that the rogue and wizard can use a skill challenge to sneak on the ground of the mansion, scale the wall and sneak to the guard without being noticed? But how can the group actually silence the guard without alerting the other goblins? Using Ghost Sound to muffle screams? Give them autocrits because the guard doesn't expect an attack?</p></blockquote><p></p>
[QUOTE="Verequus, post: 4331181, member: 9135"] Stalker0, can you post your test challenges as examples? It's easier to assess your system with more material to draw from. What I'm wondering is where to draw the line between a skill challenge and normal skill checks. [URL=http://www.enworld.org/showthread.php?p=4317852#post4317852]This KotS prequel[/URL] (beware for spoilers if you haven't played it yet!) has the situation that a goblin guard keeps the gate under surveillance. I expected that my group would discover the guard and either makes a full attack or sends the rogue to deal with the problem. But a subgroup of two people (the rogue and the wizard) tried to create a diversion and failed because of a bad roll for the wizard (despite giving him a +5 circumstantial bonus which was after later checking the wrong ruling of my part). Considering some other mistakes I made during my DMing I am inclined to repeat this part of the game (we stopped after that because time ran out) if we could work with a skill challenge. But I am not sure if using a skill challenge is a good idea here. The first problem I see is what the success should be. Can I negotiate with my players the goal while playing? Does doing so take too much time? Makes this choosing the applicable skills more difficult? Are there other problems? If the goal is defined, how do I know if that one can be reached in three normal skill checks or takes long enough to afford a skill challenge? Can I say that the rogue and wizard can use a skill challenge to sneak on the ground of the mansion, scale the wall and sneak to the guard without being noticed? But how can the group actually silence the guard without alerting the other goblins? Using Ghost Sound to muffle screams? Give them autocrits because the guard doesn't expect an attack? [/QUOTE]
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