Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasonbostwick" data-source="post: 4378443" data-attributes="member: 34924"><p>Stalker, I've got more data points for you.</p><p>I've used the Obsidian system in a campaign I've been running with three players, two of whom were completely new to roleplaying. I've run one skill challenge in each of the two sessions I've run.</p><p></p><p>A few general comments: </p><p>The system was incredibly easy for the players (old and new) to grasp, and the simplified mechanics were a real boon to roleplaying. They weren't struggling with modifiers or an overload of choices like they did in combat, and it flowed like a straight role playing scene with the dice rolls providing structure.</p><p></p><p>The target numbers (DC and successes needed) felt very fair, in a party that was not especially optimized as far as skills were concerned. </p><p></p><p></p><p>The first challenge: Sneak through the City</p><p><strong>Level</strong> 1; <strong>DC </strong>18; <strong>Physical</strong> (mostly)</p><p></p><p>The PCs had to find their way through the Warrens (the slums of Ptolus) without being detected by the City Watch or any of the street gangs.</p><p></p><p>Primary skill was Streetwise, although the +2 bonus made it somewhat boring for the player whose Warlord was trained in it, as he had little mechanical benefit to trying anything else. I think I might try changing the primary skill like Skud did, it provides some interesting variance.</p><p></p><p>I mentioned how the skill checks could also represent actions to aid fellow party members, rather than contributing directly to the task at hand, and my players really picked up on it.</p><p>The ranger succeeded on a Stealth Check, and the player described his character walking around the party, tightening their armor straps and tucking their coin purses into their pockets so they would make less noise.</p><p></p><p>The system also gave a lot of narrative freedom to my players, something that I was really hoping for. One of the newer players described his Paladin hearing some rustling down an alley they passed and a can being knocked over, and rolled an initiative check to place his hand the handle of his axe threateningly. </p><p>I was really trying to encourage creativity, so I allowed it and described an old crone in the gutter, her pleas for assistance quickly cut off in fear before they gave the party away.</p><p></p><p></p><p>The party succeeded admirably, with only two failures. The skill challenge was followed up by a combat challenge against a street thug and his two hounds. </p><p>As a reward for their success, the players were allowed the freedom to position their characters anywhere on the map they liked before the encounter, in addition to being given a surprise round. </p><p>Partial success would have given them only the surprise round, but a tougher fight, and a failure would have had them ambushed by a larger group of thugs.</p><p></p><p></p><p>The second challenge: Bribe the Docksmaster</p><p><strong>Level</strong> 1; <strong>DC </strong>18; <strong>Social </strong>(mostly)</p><p></p><p>The party needed to find out what dock a ship they were interested in raiding would be moored at, and needed to ply the Docksmaster for the information without provoking his guards.</p><p></p><p>The Primary skill was Diplomacy, and as the characters had done a bit of snooping around to find out that the Docksmaster had a penchant for fine chocolates, their initial bribe gave them all +1 bonuses in the first round.</p><p></p><p>This skill challenge didn't run quite as smoothly as the first, mostly due to the differences in roleplaying a social encounter - mechanically, it worked just as well. </p><p>I found structuring a conversation into three rounds, and giving each player something to do in those rounds to be a bit more difficult than applying the same system to a physical encounter.</p><p></p><p>The +2 bonus to Diplomacy as a primary skill was a bit of a damper on roleplaying, as it affected the same player it did in the first encounter. Once again, he didn't really get to be as creative with his Warlord's actions.</p><p></p><p>The Warlord and Paladin played Good Cop/Bad Cop alternating Diplomacy and Intimidate, with middling success. I didn't feel that it was necessary to penalize the Intimidate checks, but had the encounter ended in a failure, it would have caused the situation to devolve quickly into combat with the guards. </p><p>The Ranger had no social skills, and seeing that the challenge would not be won without his contributions, decided to try and use Stealth. In a standard diplomatic encounter, I would have ruled against this, but they were speaking to the Docksmaster through a locked door. He was able to sneak around the building, enter a window, and pilfer the ledgers with the information they needed.</p><p></p><p>The party had barely achieved a victory, and it showed me the need to not lock down anything until all the rolls had been made.</p></blockquote><p></p>
[QUOTE="jasonbostwick, post: 4378443, member: 34924"] Stalker, I've got more data points for you. I've used the Obsidian system in a campaign I've been running with three players, two of whom were completely new to roleplaying. I've run one skill challenge in each of the two sessions I've run. A few general comments: The system was incredibly easy for the players (old and new) to grasp, and the simplified mechanics were a real boon to roleplaying. They weren't struggling with modifiers or an overload of choices like they did in combat, and it flowed like a straight role playing scene with the dice rolls providing structure. The target numbers (DC and successes needed) felt very fair, in a party that was not especially optimized as far as skills were concerned. The first challenge: Sneak through the City [B]Level[/B] 1; [B]DC [/B]18; [B]Physical[/B] (mostly) The PCs had to find their way through the Warrens (the slums of Ptolus) without being detected by the City Watch or any of the street gangs. Primary skill was Streetwise, although the +2 bonus made it somewhat boring for the player whose Warlord was trained in it, as he had little mechanical benefit to trying anything else. I think I might try changing the primary skill like Skud did, it provides some interesting variance. I mentioned how the skill checks could also represent actions to aid fellow party members, rather than contributing directly to the task at hand, and my players really picked up on it. The ranger succeeded on a Stealth Check, and the player described his character walking around the party, tightening their armor straps and tucking their coin purses into their pockets so they would make less noise. The system also gave a lot of narrative freedom to my players, something that I was really hoping for. One of the newer players described his Paladin hearing some rustling down an alley they passed and a can being knocked over, and rolled an initiative check to place his hand the handle of his axe threateningly. I was really trying to encourage creativity, so I allowed it and described an old crone in the gutter, her pleas for assistance quickly cut off in fear before they gave the party away. The party succeeded admirably, with only two failures. The skill challenge was followed up by a combat challenge against a street thug and his two hounds. As a reward for their success, the players were allowed the freedom to position their characters anywhere on the map they liked before the encounter, in addition to being given a surprise round. Partial success would have given them only the surprise round, but a tougher fight, and a failure would have had them ambushed by a larger group of thugs. The second challenge: Bribe the Docksmaster [B]Level[/B] 1; [B]DC [/B]18; [B]Social [/B](mostly) The party needed to find out what dock a ship they were interested in raiding would be moored at, and needed to ply the Docksmaster for the information without provoking his guards. The Primary skill was Diplomacy, and as the characters had done a bit of snooping around to find out that the Docksmaster had a penchant for fine chocolates, their initial bribe gave them all +1 bonuses in the first round. This skill challenge didn't run quite as smoothly as the first, mostly due to the differences in roleplaying a social encounter - mechanically, it worked just as well. I found structuring a conversation into three rounds, and giving each player something to do in those rounds to be a bit more difficult than applying the same system to a physical encounter. The +2 bonus to Diplomacy as a primary skill was a bit of a damper on roleplaying, as it affected the same player it did in the first encounter. Once again, he didn't really get to be as creative with his Warlord's actions. The Warlord and Paladin played Good Cop/Bad Cop alternating Diplomacy and Intimidate, with middling success. I didn't feel that it was necessary to penalize the Intimidate checks, but had the encounter ended in a failure, it would have caused the situation to devolve quickly into combat with the guards. The Ranger had no social skills, and seeing that the challenge would not be won without his contributions, decided to try and use Stealth. In a standard diplomatic encounter, I would have ruled against this, but they were speaking to the Docksmaster through a locked door. He was able to sneak around the building, enter a window, and pilfer the ledgers with the information they needed. The party had barely achieved a victory, and it showed me the need to not lock down anything until all the rolls had been made. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
Top