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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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<blockquote data-quote="Scud.NZ" data-source="post: 4378523" data-attributes="member: 73097"><p>JasonBostwick, I just have to say it was really handy reading your post.</p><p></p><p>I love it! This is perfect thinking "outside the box". I will definitely have to use this as a good example for my players.</p><p></p><p>I like the idea of "narrative freedom", and I applaud your paladin player using his Initiative bonus. In a game where "maximizing" is so prevalent it's refreshing to see such good roleplaying. Quickly looking at the PHB I see that Paladins aren't exactly built for sneaking through back streets. None of his trained skills seem to be particularly useful, Diplomacy or Intimidate might have been used as social skills once in the encounter (perhaps to persuade a street urchin not to give them away). In any instance, hurrah for the Paladin.</p><p></p><p>I agree that the Warlord has his actions somewhat decided for him, but then isn't that the function of the Primary skill bonus, to focus the encounter and let a specific player shine. The Warlord was most appropriate to lead them through the streets, was most appropriate to conduct the negotiation (or offer advice to whoever was doing the talking). It was his chance to shine! You were running an encounter in "his" environment. Stick him in a library researching an old tome, and he outside of his comfort zone. Someone else steps up. I wouldn't worry about it, as long as you vary your encounters [plus, changing the Primary skill from round to round might also shake things up a bit].</p><p></p><p>Do you think that people would like to see a separate thread functioning as a library of sorts, for skill challenges using the Obsidian system? Certainly those placed in this thread so far have given me something to think about, and will provide inspiration for skill challenges of my own in the future.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Scud.NZ, post: 4378523, member: 73097"] JasonBostwick, I just have to say it was really handy reading your post. I love it! This is perfect thinking "outside the box". I will definitely have to use this as a good example for my players. I like the idea of "narrative freedom", and I applaud your paladin player using his Initiative bonus. In a game where "maximizing" is so prevalent it's refreshing to see such good roleplaying. Quickly looking at the PHB I see that Paladins aren't exactly built for sneaking through back streets. None of his trained skills seem to be particularly useful, Diplomacy or Intimidate might have been used as social skills once in the encounter (perhaps to persuade a street urchin not to give them away). In any instance, hurrah for the Paladin. I agree that the Warlord has his actions somewhat decided for him, but then isn't that the function of the Primary skill bonus, to focus the encounter and let a specific player shine. The Warlord was most appropriate to lead them through the streets, was most appropriate to conduct the negotiation (or offer advice to whoever was doing the talking). It was his chance to shine! You were running an encounter in "his" environment. Stick him in a library researching an old tome, and he outside of his comfort zone. Someone else steps up. I wouldn't worry about it, as long as you vary your encounters [plus, changing the Primary skill from round to round might also shake things up a bit]. Do you think that people would like to see a separate thread functioning as a library of sorts, for skill challenges using the Obsidian system? Certainly those placed in this thread so far have given me something to think about, and will provide inspiration for skill challenges of my own in the future. What do you think? [/QUOTE]
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