Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tormod" data-source="post: 4391010" data-attributes="member: 74163"><p>Psycked about your new skill system I designed todays session with that in mind. Only 3 of the normal 6 players were present but they had a blast.</p><p> </p><p>First off was a grove they encountered in the forrest, where a cave-bear sat and had a meal. The bear was surounded by 4 stonehenge look-a-like stones and 3 really big trees with iliads running down them and to two of the stone formations, just to give them something to work with. One of my players falls into "the observer" category, so he got away with only a very brief description like "I try to climb on of the rock formations" or "I want to distract the bear with a shuriken" but the other 2 came up with long intricate descriptions of why they could use their skills.</p><p> </p><p>None of them really had any combat skills but with creative stories I let them run with nature because of the odd location, heal once they discovered it was of ancient druidic nature and such. in the end they got a partial victory.</p><p> </p><p> </p><p>Next they got back to the city, which is a small adventuring hub. The innkeeper had just launced a new system where she'll give the party the spot they deserve for the reputation they have. They were currently in 5th place, but sitting on the table one spot above them were 2 rag-tag villagers who they recognized.</p><p> </p><p>It just so happens that those to villagers were saved by the party earlier when they were in a litle above their heads trying to kill evil. My party had saved their sorry ass, but here they were, taking ALL the credit. Thus we started a social skill challenge. My fellows needed to win this or face beeing run out of the city, but with 4 straight sucsesses and then 2 20's it was an epic moment and the villagers were seen running out of town.</p><p>(recurring bbg's for sure xD)</p><p> </p><p>Last off was a challenge I shamelessly stole from a previous poster in this thread. Scaling a mountain before sunset to reach a semetary before the wraight and skellies raise. They were so afraid of loosing this one the way I went on and on with with the sunset getting nearer and the powers of the wraith etc, that they actually expended action points to reroll in the first round. But they ended up winning this one as well, and got to chop down the skellies as they rose before confronting the wraith.</p><p> </p><p>All in all that makes for 2 sucesses and one partial and TONS of fun. I expect I'll start almost all combat encounters, at least the majority with a skillchallenge. I'm perhaps a bit too relaxed when it comes to allow farfetched skills, but when it pushes their creativity to the max, I think I'll continue to be lenient.</p><p>(my cleric picked up a few pieces of coal from a fire in the middle of stonehenge to pray to the primordials and then tossed them on the bear. This useing <strong>endurance</strong> to hold the coal while praying. He rolled a 1 and got smited by his diety for 1d10 dmg and a healing surge for praying to other dieties though, but thats an other story <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />)</p><p>As long as they stay creative I think I'll allow most skills. I designed the encounters to be balanced when they won anyway, but they'll lose and get to fight some though encounters soon enough <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Great work stalker0, next sesstion is in 1 day <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>PS: made this account just to post this</p></blockquote><p></p>
[QUOTE="Tormod, post: 4391010, member: 74163"] Psycked about your new skill system I designed todays session with that in mind. Only 3 of the normal 6 players were present but they had a blast. First off was a grove they encountered in the forrest, where a cave-bear sat and had a meal. The bear was surounded by 4 stonehenge look-a-like stones and 3 really big trees with iliads running down them and to two of the stone formations, just to give them something to work with. One of my players falls into "the observer" category, so he got away with only a very brief description like "I try to climb on of the rock formations" or "I want to distract the bear with a shuriken" but the other 2 came up with long intricate descriptions of why they could use their skills. None of them really had any combat skills but with creative stories I let them run with nature because of the odd location, heal once they discovered it was of ancient druidic nature and such. in the end they got a partial victory. Next they got back to the city, which is a small adventuring hub. The innkeeper had just launced a new system where she'll give the party the spot they deserve for the reputation they have. They were currently in 5th place, but sitting on the table one spot above them were 2 rag-tag villagers who they recognized. It just so happens that those to villagers were saved by the party earlier when they were in a litle above their heads trying to kill evil. My party had saved their sorry ass, but here they were, taking ALL the credit. Thus we started a social skill challenge. My fellows needed to win this or face beeing run out of the city, but with 4 straight sucsesses and then 2 20's it was an epic moment and the villagers were seen running out of town. (recurring bbg's for sure xD) Last off was a challenge I shamelessly stole from a previous poster in this thread. Scaling a mountain before sunset to reach a semetary before the wraight and skellies raise. They were so afraid of loosing this one the way I went on and on with with the sunset getting nearer and the powers of the wraith etc, that they actually expended action points to reroll in the first round. But they ended up winning this one as well, and got to chop down the skellies as they rose before confronting the wraith. All in all that makes for 2 sucesses and one partial and TONS of fun. I expect I'll start almost all combat encounters, at least the majority with a skillchallenge. I'm perhaps a bit too relaxed when it comes to allow farfetched skills, but when it pushes their creativity to the max, I think I'll continue to be lenient. (my cleric picked up a few pieces of coal from a fire in the middle of stonehenge to pray to the primordials and then tossed them on the bear. This useing [B]endurance[/B] to hold the coal while praying. He rolled a 1 and got smited by his diety for 1d10 dmg and a healing surge for praying to other dieties though, but thats an other story :P) As long as they stay creative I think I'll allow most skills. I designed the encounters to be balanced when they won anyway, but they'll lose and get to fight some though encounters soon enough :) Great work stalker0, next sesstion is in 1 day :) PS: made this account just to post this [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
Top