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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4391200" data-attributes="member: 6533"><p>Well, I finally got a chance to try it out. Here's a brief breakdown on how I think the attempt went, I don't think I have enough data to provide a direct analysis of how well the system itself fit the game.</p><p></p><p>1.) I don't think I did a very good presenting or running the system. The notes I had weren't sufficient, and it fit into the encounter oddly. I certainly need to review the materials and make fresh notes.</p><p></p><p>2.) I think the players were a bit confused about what was being asked of them, but that's fair. This was their first encounter with skill challenges at all, and I wanted it to be a sort of blind encounter.</p><p></p><p>3.) The feedback I got from players was overwhelmingly positive. They didn't know what they were dealing with, but they liked the vague outlines of what they saw.</p><p></p><p>4.) It's extremely difficult for me to be disciplined with the Challenge system as of yet. Certainly, in the situation I was in it was way too tempting for me to simply use it as a way of 'fixing the rails' for every other plot point I didn't want to deal with directly.</p><p></p><p>At first I felt ashamed, but now I'm not entirely certain if that wasn't the point the whole time.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4391200, member: 6533"] Well, I finally got a chance to try it out. Here's a brief breakdown on how I think the attempt went, I don't think I have enough data to provide a direct analysis of how well the system itself fit the game. 1.) I don't think I did a very good presenting or running the system. The notes I had weren't sufficient, and it fit into the encounter oddly. I certainly need to review the materials and make fresh notes. 2.) I think the players were a bit confused about what was being asked of them, but that's fair. This was their first encounter with skill challenges at all, and I wanted it to be a sort of blind encounter. 3.) The feedback I got from players was overwhelmingly positive. They didn't know what they were dealing with, but they liked the vague outlines of what they saw. 4.) It's extremely difficult for me to be disciplined with the Challenge system as of yet. Certainly, in the situation I was in it was way too tempting for me to simply use it as a way of 'fixing the rails' for every other plot point I didn't want to deal with directly. At first I felt ashamed, but now I'm not entirely certain if that wasn't the point the whole time. [/QUOTE]
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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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