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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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<blockquote data-quote="CodexofRome" data-source="post: 4391334" data-attributes="member: 16274"><p>I used the Obsidian System in yesterday's game to great effect.</p><p></p><p>The party consists of a Dwarf fighter, an elf ranger, a tiefling rogue, a half-elf warlock, a human wizard and a human paladin. They're adventuring in a homebrew world. All of them are new to D&D. Two of them were sitting in with the group for the first time. They are all still very much learning the game.</p><p></p><p>I built several skill challenges into the adventure, exploring various options for the system.</p><p></p><p>In the first, the party spotted and chased saboteurs who were making their way way through the city. The players picked up on the concept right away. The fighter and ranger concentrated on their endurance. The wizard used her insight to determine where they were headed. The rogue using her stealth and acrobatics and the warlock his streetwise to get ahead of the saboteurs. The party got their 10 victories, stopping the saboteurs before they could open the city gates to an invading army. The players came up with lots of colorful descriptions of their actions.</p><p></p><p>In the second challenge, the party tried to get their patron, a priestess of the Raven Queen, to disclose information about the true situation they faced. They had a harder time coming up things to do, and only scored a partial success on this challenge, which focused on Religion and Diplomacy.</p><p></p><p>The third challenge occurred in the caverns below the city's catacombs. The party came up on a very recent, very blood fight. Numerous dead bodies littered the ground. The "Battlefield Detectives" challenge, focused on insight and perception, went a bit better, as the players came up with some excellent descriptions and, although a close call, got their 10 victories. I have the Dwarf a +2 racial bonus, and when they won, handed him this note to read to the party.</p><p></p><p><em>"Here a Dwarf of the Streggi Clan fought many of the Low Men, who are sometimes called Orcs. The Dwarf approached from the direction we did, and was ambushed by the Orcs, who he may have been following. He has some sort of spike in his chest, and it is clearly of infernal and magical origin. Not all who fought here died. The tracks of a someone wearing shoes leads off in the direction we are heading."</em></p><p></p><p>As I said, the players picked up on the idea of the system right away. The only real problem was their unfamiliarity with their skills and what they could or should do with them. All three challenges ran well technically, provided lots of dramatic interaction for the players, and gave me a chance to introduce some new dynamics to the game.</p><p></p><p>Thanks Stalker0 for an excellent addition to the game! Since we're both in Atlanta, you'll have to come watch your system in action sometime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CodexofRome, post: 4391334, member: 16274"] I used the Obsidian System in yesterday's game to great effect. The party consists of a Dwarf fighter, an elf ranger, a tiefling rogue, a half-elf warlock, a human wizard and a human paladin. They're adventuring in a homebrew world. All of them are new to D&D. Two of them were sitting in with the group for the first time. They are all still very much learning the game. I built several skill challenges into the adventure, exploring various options for the system. In the first, the party spotted and chased saboteurs who were making their way way through the city. The players picked up on the concept right away. The fighter and ranger concentrated on their endurance. The wizard used her insight to determine where they were headed. The rogue using her stealth and acrobatics and the warlock his streetwise to get ahead of the saboteurs. The party got their 10 victories, stopping the saboteurs before they could open the city gates to an invading army. The players came up with lots of colorful descriptions of their actions. In the second challenge, the party tried to get their patron, a priestess of the Raven Queen, to disclose information about the true situation they faced. They had a harder time coming up things to do, and only scored a partial success on this challenge, which focused on Religion and Diplomacy. The third challenge occurred in the caverns below the city's catacombs. The party came up on a very recent, very blood fight. Numerous dead bodies littered the ground. The "Battlefield Detectives" challenge, focused on insight and perception, went a bit better, as the players came up with some excellent descriptions and, although a close call, got their 10 victories. I have the Dwarf a +2 racial bonus, and when they won, handed him this note to read to the party. [I]"Here a Dwarf of the Streggi Clan fought many of the Low Men, who are sometimes called Orcs. The Dwarf approached from the direction we did, and was ambushed by the Orcs, who he may have been following. He has some sort of spike in his chest, and it is clearly of infernal and magical origin. Not all who fought here died. The tracks of a someone wearing shoes leads off in the direction we are heading."[/I] As I said, the players picked up on the idea of the system right away. The only real problem was their unfamiliarity with their skills and what they could or should do with them. All three challenges ran well technically, provided lots of dramatic interaction for the players, and gave me a chance to introduce some new dynamics to the game. Thanks Stalker0 for an excellent addition to the game! Since we're both in Atlanta, you'll have to come watch your system in action sometime. :) [/QUOTE]
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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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