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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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<blockquote data-quote="grickherder" data-source="post: 4395786" data-attributes="member: 68043"><p>That's certainly true. It's entirely possible though, that my players or N's might read this forum and see our examples and learn that neither of us had the mystery pre-solved.</p><p></p><p>So it's possible that players will know.</p><p></p><p>You know, I'll do an experiment and report back. I'll email N and see if he'll report back as well. I'm going to tell my players I had no idea who it was until after they solved it. I'll find out what they think about it.</p><p></p><p></p><p></p><p>N's comments from his email:</p><p></p><p>"WotC needs to buy this, release it as a Dragon article and put a version of it in all re printings of the DMG."</p><p></p><p>While I would prefer that it remains in the hands of it's original author, I agree with the sentiment.</p><p></p><p></p><p></p><p>My favorite thing about Obsidian is how easily it handles resolving such a wide variety of situations as a skill challenge.</p><p></p><p></p><p></p><p>Awesome. That was a great act of DMing. I could totally see how this would work great for the scene in the Spiderman movie where Green Goblin makes Spiderman choose between saving Mary Jane and that trolly full of children.</p><p></p><p>Here's the only downside I see about Obsidian. It scales up to 7 people just fine by requiring more successes, but that multiplies the amount of individual roleplaying interactions and skill checks. In a group of 7 players, 21 seperate interactions and rolls can take a long time.</p><p></p><p>My investigation with 7 players took about 2 and a half hours. While I don't think that's long at all given that it was 2 and half hours of intense roleplaying, some players did find it a bit long and the wait between them getting the spotlight to be long. But that's 7 players, it's to be expected. I tried to encourage them to go places together while investigating the fraternal order.</p></blockquote><p></p>
[QUOTE="grickherder, post: 4395786, member: 68043"] That's certainly true. It's entirely possible though, that my players or N's might read this forum and see our examples and learn that neither of us had the mystery pre-solved. So it's possible that players will know. You know, I'll do an experiment and report back. I'll email N and see if he'll report back as well. I'm going to tell my players I had no idea who it was until after they solved it. I'll find out what they think about it. N's comments from his email: "WotC needs to buy this, release it as a Dragon article and put a version of it in all re printings of the DMG." While I would prefer that it remains in the hands of it's original author, I agree with the sentiment. My favorite thing about Obsidian is how easily it handles resolving such a wide variety of situations as a skill challenge. Awesome. That was a great act of DMing. I could totally see how this would work great for the scene in the Spiderman movie where Green Goblin makes Spiderman choose between saving Mary Jane and that trolly full of children. Here's the only downside I see about Obsidian. It scales up to 7 people just fine by requiring more successes, but that multiplies the amount of individual roleplaying interactions and skill checks. In a group of 7 players, 21 seperate interactions and rolls can take a long time. My investigation with 7 players took about 2 and a half hours. While I don't think that's long at all given that it was 2 and half hours of intense roleplaying, some players did find it a bit long and the wait between them getting the spotlight to be long. But that's 7 players, it's to be expected. I tried to encourage them to go places together while investigating the fraternal order. [/QUOTE]
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