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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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<blockquote data-quote="dammitbiscuit" data-source="post: 4397835" data-attributes="member: 60419"><p>I think that, even though this system generally will result in success or partial success with most groups, every DM should try to make a skill challenge that uses certain rare skills in the group so that, hopefully, the party fails at least once. My group doesn't seem to treat skill challenges as being much more exciting than a series of skill challenges, even though I try to be fairly narrative about it. (I'll admit though, it's at least partially a problem with the group - very chaotic and noisy, so some of my narration was probably missed out on, and maybe I'm not good at it, either)</p><p></p><p>I'm going to try to build one that they fail at so they can feel the sting of defeat and take future challenges more seriously. Letting one of the party members keep a tally of how many successes they have (vs how many needed) may also increase excitement by letting them be more "up-close" to how well they're doing. Any other suggestions on how to make them more invested in what they're doing?</p></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 4397835, member: 60419"] I think that, even though this system generally will result in success or partial success with most groups, every DM should try to make a skill challenge that uses certain rare skills in the group so that, hopefully, the party fails at least once. My group doesn't seem to treat skill challenges as being much more exciting than a series of skill challenges, even though I try to be fairly narrative about it. (I'll admit though, it's at least partially a problem with the group - very chaotic and noisy, so some of my narration was probably missed out on, and maybe I'm not good at it, either) I'm going to try to build one that they fail at so they can feel the sting of defeat and take future challenges more seriously. Letting one of the party members keep a tally of how many successes they have (vs how many needed) may also increase excitement by letting them be more "up-close" to how well they're doing. Any other suggestions on how to make them more invested in what they're doing? [/QUOTE]
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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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