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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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<blockquote data-quote="Stalker0" data-source="post: 4398996" data-attributes="member: 5889"><p>Just to give people an update on the future of Obsidian.</p><p></p><p>Right now, I'm looking at making a small update. Mainly this will be to fix errors with the pdf, and to clean it up a bit. I may also take a look at the combat section of the system, and see if there are any improvements to be made. However, I have no plans to change the core system, so far it has exceeded my expectations.</p><p></p><p>Many people have asked me about aid another rules, and I promised I would look into them. As I've mentioned, mathematically it is almost never worthwhile to give up your chance to give another person a bonus to their roll in the Obsidian system, even if I made the bonus really high and automatic. What I've been working on is an idea where if you aid someone, you would increase their crit range. So now your giving up your roll, but giving someone else a greater chance for two successes.</p><p></p><p>So far the numbers have not worked out to my satisfaction. There is too much variance based on the people doing the aiding and its effect on the party's win rate. While I will look at other ideas in the future, currently I have no plans to put in an optional aid another mechanic.</p><p></p><p>So to summarize, I hope to be doing a small update soon, but it will only be with the optional rules. Please continue to give me your playtest results, and if possible let me know the skills that your party is using. The big thing I'm looking at is whether the Obsidian DC's fit with actual party's in play. Those numbers are based on theory, but especially as party's grow in level, I want to see if their skill numbers are significantly different than what my theory has predicted.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4398996, member: 5889"] Just to give people an update on the future of Obsidian. Right now, I'm looking at making a small update. Mainly this will be to fix errors with the pdf, and to clean it up a bit. I may also take a look at the combat section of the system, and see if there are any improvements to be made. However, I have no plans to change the core system, so far it has exceeded my expectations. Many people have asked me about aid another rules, and I promised I would look into them. As I've mentioned, mathematically it is almost never worthwhile to give up your chance to give another person a bonus to their roll in the Obsidian system, even if I made the bonus really high and automatic. What I've been working on is an idea where if you aid someone, you would increase their crit range. So now your giving up your roll, but giving someone else a greater chance for two successes. So far the numbers have not worked out to my satisfaction. There is too much variance based on the people doing the aiding and its effect on the party's win rate. While I will look at other ideas in the future, currently I have no plans to put in an optional aid another mechanic. So to summarize, I hope to be doing a small update soon, but it will only be with the optional rules. Please continue to give me your playtest results, and if possible let me know the skills that your party is using. The big thing I'm looking at is whether the Obsidian DC's fit with actual party's in play. Those numbers are based on theory, but especially as party's grow in level, I want to see if their skill numbers are significantly different than what my theory has predicted. [/QUOTE]
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