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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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<blockquote data-quote="The Real Aranan" data-source="post: 4412136" data-attributes="member: 68788"><p>Okay, here's what I whipped together for three challenges in my game, a modified version of Kobold Keep (I only have two PCs). I'll post them like I have them in my .doc file, then explain why I chose what I did. It turns out my idea was almost exactly what Stalker0 has as an example, so that was kind of handy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>In this challenge (like some of the others) I have two primary skills. I'm mostly worried that my party of only 2 PCs will have a hard time always having appropriate skills for the encounters and I don't want to tailor every single one specifically to their strengths. This way they have a bit of wiggle room. The victory/failure results are pretty basic.</p><p></p><p></p><p>Also captured with the PCs were 4 NPCs--Branist (an eladrin scholar attempting to map some of the ruins of the Nerath empire), Deran (human farmer who lost his family and farm to the kobolds and is a bit reckless in wanting vengeance), Olmira (dwarven bandit who was in the wrong place at the wrong time when a kobold raiding party came through), and Fekel (a kobold ambassador from another tribe who obviously wasn't wanted). </p><p></p><p>I wound up having Branist not be involved in the 3 segment challenge since he's a bit shaken up and will just do whatever someone tells him to do. I'm not sure how to handle the different primary skills here; should I just tell the PCs what they are each segment or have them do something like roll a "free" insight check to find out?</p><p></p><p>I was also somewhat unsure about how to handle failure in this situation. It seems like infighting among the prisoners and no XP reward would be a decent punishment. I might even have the NPC squabble attract a kobold guard or two which should be pretty rough considering the party is without their gear and would have to make due with improved weapons (which would be kind of fun!).</p><p></p><p></p><p>A basic escape encounter based somewhat on the Obsidian example. No matter what, they wind up finding a place to rest, but on a partial or failure they have a rougher time. </p><p></p><p>I'll take some notes during the session (whenever we can all get together again) to see how it works in action. Let me know if you spy something amiss in what I've posted or if you have any suggestions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Real Aranan, post: 4412136, member: 68788"] Okay, here's what I whipped together for three challenges in my game, a modified version of Kobold Keep (I only have two PCs). I'll post them like I have them in my .doc file, then explain why I chose what I did. It turns out my idea was almost exactly what Stalker0 has as an example, so that was kind of handy. :) In this challenge (like some of the others) I have two primary skills. I'm mostly worried that my party of only 2 PCs will have a hard time always having appropriate skills for the encounters and I don't want to tailor every single one specifically to their strengths. This way they have a bit of wiggle room. The victory/failure results are pretty basic. Also captured with the PCs were 4 NPCs--Branist (an eladrin scholar attempting to map some of the ruins of the Nerath empire), Deran (human farmer who lost his family and farm to the kobolds and is a bit reckless in wanting vengeance), Olmira (dwarven bandit who was in the wrong place at the wrong time when a kobold raiding party came through), and Fekel (a kobold ambassador from another tribe who obviously wasn't wanted). I wound up having Branist not be involved in the 3 segment challenge since he's a bit shaken up and will just do whatever someone tells him to do. I'm not sure how to handle the different primary skills here; should I just tell the PCs what they are each segment or have them do something like roll a "free" insight check to find out? I was also somewhat unsure about how to handle failure in this situation. It seems like infighting among the prisoners and no XP reward would be a decent punishment. I might even have the NPC squabble attract a kobold guard or two which should be pretty rough considering the party is without their gear and would have to make due with improved weapons (which would be kind of fun!). A basic escape encounter based somewhat on the Obsidian example. No matter what, they wind up finding a place to rest, but on a partial or failure they have a rougher time. I'll take some notes during the session (whenever we can all get together again) to see how it works in action. Let me know if you spy something amiss in what I've posted or if you have any suggestions. :) [/QUOTE]
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Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!
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