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Stalwart ‘85
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<blockquote data-quote="jian" data-source="post: 9551643" data-attributes="member: 78087"><p>I’m in the habit of reading and summarising RPGs for my own fun and also to think about GMing, and my latest project this week is <a href="https://www.drivethrurpg.com/en/product/492943/stalwart-85-core-rules" target="_blank">Stalwart ‘85</a>, the latest version of the Stalwart superhero RPG by Michael Desing.</p><p></p><p>Desing has been developing neat superhero RPGs for a while - the first one I noticed was <a href="https://www.drivethrurpg.com/en/product/239216/sentinels-of-echo-city-deluxe-edition" target="_blank">Sentinels of Echo City</a>, which is an OSR superhero RPG (basically, what if the writers of MSH had used D&D 1E for their baseline). Stalwart ‘85 occupies the same sort of space as <a href="https://www.drivethrurpg.com/en/product/274295/tiny-supers" target="_blank">Tiny Supers</a> or <a href="https://www.drivethrurpg.com/en/product/369382/triumphant-revised-and-expanded-edition" target="_blank">Triumphant</a> - simple but effective rules with some tactical options. </p><p></p><p>The rule I like best in Stalwart ‘85 is Felling. Basically, when you run out of HP, you’re Felled - so far, so standard. But in this game, you can then roll to see if you can stand back up in half HP, and can do this 2-3 times a scene. This is actually a pretty good emulation of what happens a lot in superhero comics, when characters are taken out by a villain’s sneaky attack but then come back to the fight a couple of rounds later. This basically happens in almost every superhero battle but I’ve never seen a decent mechanic for it before now.</p><p></p><p>To repeat how I put it on rpg.net, it’s like this:</p><p></p><p>Version 1 (most superhero games):</p><p></p><p>Magneto: Ha ha, X-men! Welcome to die! MAGNETIC SHOCKWAVE!</p><p></p><p>X-men: WTF? (Everyone except Rogue goes down.)</p><p></p><p>Rogue: Great, now what am Ah supposed to do? (Lasts another round before Magneto takes her out too.)</p><p></p><p>(Everyone wakes up in cybernetic harnesses regressing them to infanthood with a creepy robot nanny feeding them baby food.)</p><p></p><p>Wolverine: Goo ga goo goo ga. (Great, we’re being written by Claremont again.)</p><p></p><p>Version 2 (Stalwart)</p><p></p><p>Magneto: Ha ha, X-men! Welcome to die! MAGNETIC SHOCKWAVE!</p><p></p><p>X-men: WTF? (Everyone except Rogue goes down.)</p><p></p><p>Rogue: Roll dem bones, X-men! I’m gonna evade like a bat out hell!</p><p></p><p>Magneto: Gah! X-chicken!</p><p></p><p>Cyclops (recovering first): On your feet unless you like baby food, guys! (Uses Leadership to help everyone else recover.)</p></blockquote><p></p>
[QUOTE="jian, post: 9551643, member: 78087"] I’m in the habit of reading and summarising RPGs for my own fun and also to think about GMing, and my latest project this week is [URL='https://www.drivethrurpg.com/en/product/492943/stalwart-85-core-rules']Stalwart ‘85[/URL], the latest version of the Stalwart superhero RPG by Michael Desing. Desing has been developing neat superhero RPGs for a while - the first one I noticed was [URL='https://www.drivethrurpg.com/en/product/239216/sentinels-of-echo-city-deluxe-edition']Sentinels of Echo City[/URL], which is an OSR superhero RPG (basically, what if the writers of MSH had used D&D 1E for their baseline). Stalwart ‘85 occupies the same sort of space as [URL='https://www.drivethrurpg.com/en/product/274295/tiny-supers']Tiny Supers[/URL] or [URL='https://www.drivethrurpg.com/en/product/369382/triumphant-revised-and-expanded-edition']Triumphant[/URL] - simple but effective rules with some tactical options. The rule I like best in Stalwart ‘85 is Felling. Basically, when you run out of HP, you’re Felled - so far, so standard. But in this game, you can then roll to see if you can stand back up in half HP, and can do this 2-3 times a scene. This is actually a pretty good emulation of what happens a lot in superhero comics, when characters are taken out by a villain’s sneaky attack but then come back to the fight a couple of rounds later. This basically happens in almost every superhero battle but I’ve never seen a decent mechanic for it before now. To repeat how I put it on rpg.net, it’s like this: Version 1 (most superhero games): Magneto: Ha ha, X-men! Welcome to die! MAGNETIC SHOCKWAVE! X-men: WTF? (Everyone except Rogue goes down.) Rogue: Great, now what am Ah supposed to do? (Lasts another round before Magneto takes her out too.) (Everyone wakes up in cybernetic harnesses regressing them to infanthood with a creepy robot nanny feeding them baby food.) Wolverine: Goo ga goo goo ga. (Great, we’re being written by Claremont again.) Version 2 (Stalwart) Magneto: Ha ha, X-men! Welcome to die! MAGNETIC SHOCKWAVE! X-men: WTF? (Everyone except Rogue goes down.) Rogue: Roll dem bones, X-men! I’m gonna evade like a bat out hell! Magneto: Gah! X-chicken! Cyclops (recovering first): On your feet unless you like baby food, guys! (Uses Leadership to help everyone else recover.) [/QUOTE]
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