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*Dungeons & Dragons
Stampede
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<blockquote data-quote="Nevvur" data-source="post: 7344474" data-attributes="member: 6783882"><p>Yeah, my hangup is mostly on the use of the word stampede. It's certainly possible for a herd of panicked deer in the woods to present some danger, but it's not going to be a tide of flesh and hooves like in open terrain. As I imagine it, the biggest danger is trying to predict which way a panicked animal is going to go. These deer aren't being forced to take any particular path, and they're agile enough to evade predators in this terrain. They certainly don't want to collide with anything, whether its a tree or a PC. </p><p></p><p>If I were running this scene, any PC who has the (common?) sense to get behind a tree gets a free pass. The risk would be minimal for someone standing in the open and remaining still. In this case, have a deer make a DC 5 Dexterity save against each PC in the open. That'll produce a 10% chance of colliding with a PC. Switch it to an attack roll with disadvantage if the PC is actively trying to dodge out of the way (roughly 16% chance to hit against AC 16, I think). Do the rolls for each round the herd is moving through the PCs. Probably lasts 2-5 rounds. Damage is 1d4 on a deer failed save or successful attack.</p><p></p><p>Yeah, it's a drop in a bucket o' HPs for level 10 PCs. While I think this is an interesting and exciting scenario from a narrative standpoint, it's mechanically trivial, but I'd be fine with that. At this point the party is dealing with threats to the entire land. A herd of panicking mammals shouldn't even be a speed bump. This encounter is cool for telegraphing whatever caused the 'stampede,' though. Hopefully <em>that</em> is more threatening to the party.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7344474, member: 6783882"] Yeah, my hangup is mostly on the use of the word stampede. It's certainly possible for a herd of panicked deer in the woods to present some danger, but it's not going to be a tide of flesh and hooves like in open terrain. As I imagine it, the biggest danger is trying to predict which way a panicked animal is going to go. These deer aren't being forced to take any particular path, and they're agile enough to evade predators in this terrain. They certainly don't want to collide with anything, whether its a tree or a PC. If I were running this scene, any PC who has the (common?) sense to get behind a tree gets a free pass. The risk would be minimal for someone standing in the open and remaining still. In this case, have a deer make a DC 5 Dexterity save against each PC in the open. That'll produce a 10% chance of colliding with a PC. Switch it to an attack roll with disadvantage if the PC is actively trying to dodge out of the way (roughly 16% chance to hit against AC 16, I think). Do the rolls for each round the herd is moving through the PCs. Probably lasts 2-5 rounds. Damage is 1d4 on a deer failed save or successful attack. Yeah, it's a drop in a bucket o' HPs for level 10 PCs. While I think this is an interesting and exciting scenario from a narrative standpoint, it's mechanically trivial, but I'd be fine with that. At this point the party is dealing with threats to the entire land. A herd of panicking mammals shouldn't even be a speed bump. This encounter is cool for telegraphing whatever caused the 'stampede,' though. Hopefully [I]that[/I] is more threatening to the party. [/QUOTE]
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