Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Stampede
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7344553" data-attributes="member: 6801845"><p>When I set up encounters I go through the same basic questions. What's the in-game reason for the encounter? Is it just a logical result of actions by the PCs or others? Does it move the plot forward or add to the story? Will it be fun? Is it logically consistent with the world I envision?</p><p></p><p>What's the in-game reason for the stampede? What kind of creatures are going to be involved? While people tend to think of forests being where the wild things are, the truth is that prairies or mixed prairie/grassland are where you tend to get large herds, not forests. But it's your world and if it makes sense then go for it.</p><p></p><p>Next, what's the meta-game purpose of the encounter? Attrition? Flavor text with minimal real danger? A directed stampede as an attack on the PCs? A mix of things with a chance for the PCs to show some ingenuity? As has been mentioned, you can look at expected damage in the DMG, as for the rest I'd kind of play it by ear.</p><p></p><p>If I were to run a stampede encounter I'd do a lot more than just a single reflex save. Instead of a saving throw what about a reaction/single action? Perhaps a perception to give you advantage to use a skill, if it's high enough to take a full turn instead of just a single action.</p><p></p><p>After that I'd consider treating it like a combat round with possibility of people being surprised with a swarm/mob trample attack (strength save or knocked prone) with adjustments based on what they attempt. </p><ul> <li data-xf-list-type="ul">Perception 5 or less, the PC is surprised and the swarm "attacks" with advantage.</li> <li data-xf-list-type="ul">Perception 6-10, PC is surprised.</li> <li data-xf-list-type="ul">Perception 11-15, PC has a single action or move half their speed to dive behind a tree or try to grab a low-hanging branch. Nature or investigation check as a reaction to determine where to avoid the herd. Success means they avoid the worst of it getting 3/4 cover and resistance to damage.</li> <li data-xf-list-type="ul">Perception 16+, PC is not surprised at all and gets advantage on the nature or investigation check from above.</li> <li data-xf-list-type="ul">A poor perception (less than 10) means the PC is caught totally off guard and get no bonuses, the "swarm" may even have advantage to hit if the perception check is less than 5.</li> </ul><p></p><p></p><p>So basically, if they have a high enough perception check they may avoid the worst of it but then jump behind that fallen tree, it doesn't help that much because it's rotten which they didn't notice when they failed their nature check.</p><p></p><p>The second (and possibly) third rounds the PCs could help each other, but other thing might happen as well such as trees getting knocked over, etc. </p><p></p><p>But as I said, it depends on what the purpose of the encounter is. It could just be as simple as box text that you narrate for flavor or have other complex situations as a result of the stampede. It also kind of depends on what is stampeding - a colony of rabbits running by is odd, a herd of elephants could be deadly and knock over trees.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7344553, member: 6801845"] When I set up encounters I go through the same basic questions. What's the in-game reason for the encounter? Is it just a logical result of actions by the PCs or others? Does it move the plot forward or add to the story? Will it be fun? Is it logically consistent with the world I envision? What's the in-game reason for the stampede? What kind of creatures are going to be involved? While people tend to think of forests being where the wild things are, the truth is that prairies or mixed prairie/grassland are where you tend to get large herds, not forests. But it's your world and if it makes sense then go for it. Next, what's the meta-game purpose of the encounter? Attrition? Flavor text with minimal real danger? A directed stampede as an attack on the PCs? A mix of things with a chance for the PCs to show some ingenuity? As has been mentioned, you can look at expected damage in the DMG, as for the rest I'd kind of play it by ear. If I were to run a stampede encounter I'd do a lot more than just a single reflex save. Instead of a saving throw what about a reaction/single action? Perhaps a perception to give you advantage to use a skill, if it's high enough to take a full turn instead of just a single action. After that I'd consider treating it like a combat round with possibility of people being surprised with a swarm/mob trample attack (strength save or knocked prone) with adjustments based on what they attempt. [LIST] [*]Perception 5 or less, the PC is surprised and the swarm "attacks" with advantage. [*]Perception 6-10, PC is surprised. [*]Perception 11-15, PC has a single action or move half their speed to dive behind a tree or try to grab a low-hanging branch. Nature or investigation check as a reaction to determine where to avoid the herd. Success means they avoid the worst of it getting 3/4 cover and resistance to damage. [*]Perception 16+, PC is not surprised at all and gets advantage on the nature or investigation check from above. [*]A poor perception (less than 10) means the PC is caught totally off guard and get no bonuses, the "swarm" may even have advantage to hit if the perception check is less than 5. [/LIST] So basically, if they have a high enough perception check they may avoid the worst of it but then jump behind that fallen tree, it doesn't help that much because it's rotten which they didn't notice when they failed their nature check. The second (and possibly) third rounds the PCs could help each other, but other thing might happen as well such as trees getting knocked over, etc. But as I said, it depends on what the purpose of the encounter is. It could just be as simple as box text that you narrate for flavor or have other complex situations as a result of the stampede. It also kind of depends on what is stampeding - a colony of rabbits running by is odd, a herd of elephants could be deadly and knock over trees. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stampede
Top