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Stan! Talks "Life After Wizards (Again)"
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<blockquote data-quote="I'm A Banana" data-source="post: 6054746" data-attributes="member: 2067"><p>Yeah, not so much down with the corporate feudalism.</p><p></p><p>Cool for Stan!. I hope companies that pride themselves on being creative and innovative follow in the footsteps of places like Blizzard, Bioware, and other industries that value remarkably innovative people enough to let them keep their ideas. </p><p></p><p>This policy isn't exactly rare (I've signed a few contracts with language very, very similar to what Stan! describes), and the only way the policy is going to change is if employers realize that ultimately their bottom line is going to suffer for trying to control things like this. Stan! is going to go on to use his talents elsewhere, and I wish him and the companies he works for the best of luck. WotC is a bit poorer without him.</p><p></p><p>And if Monte left for similar reasons (which wouldn't surprise me, though I have no way of verifying that), we're seeing some people willing to take big sacrifices to remain creatively independent. </p><p></p><p>If you've got some Strong Opinions on the issue, I'd suggest not just harping about them here, but calling or mailing or e-mailing Wizards directly. Sharing some contraexamples and being firm and polite is probably smart. </p><p></p><p>I'm honestly not sure how I'd break if I were to be offered a similar deal-with-the-devil kind of arrangement. I might honestly lease them 100% of my creativity for a period of time in exchange for employment, but that's not a place I'd want to stay at forever. To have your thoughts owned like that is really unpleasant, and it'll take people with more bravery than I sometimes have in the face of stable employment to consider their morals before their jobs. </p><p></p><p>Basically, this is me saying I'm going to fly out to Redmond and buy Stan! a beer. How's Washington State in February? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6054746, member: 2067"] Yeah, not so much down with the corporate feudalism. Cool for Stan!. I hope companies that pride themselves on being creative and innovative follow in the footsteps of places like Blizzard, Bioware, and other industries that value remarkably innovative people enough to let them keep their ideas. This policy isn't exactly rare (I've signed a few contracts with language very, very similar to what Stan! describes), and the only way the policy is going to change is if employers realize that ultimately their bottom line is going to suffer for trying to control things like this. Stan! is going to go on to use his talents elsewhere, and I wish him and the companies he works for the best of luck. WotC is a bit poorer without him. And if Monte left for similar reasons (which wouldn't surprise me, though I have no way of verifying that), we're seeing some people willing to take big sacrifices to remain creatively independent. If you've got some Strong Opinions on the issue, I'd suggest not just harping about them here, but calling or mailing or e-mailing Wizards directly. Sharing some contraexamples and being firm and polite is probably smart. I'm honestly not sure how I'd break if I were to be offered a similar deal-with-the-devil kind of arrangement. I might honestly lease them 100% of my creativity for a period of time in exchange for employment, but that's not a place I'd want to stay at forever. To have your thoughts owned like that is really unpleasant, and it'll take people with more bravery than I sometimes have in the face of stable employment to consider their morals before their jobs. Basically, this is me saying I'm going to fly out to Redmond and buy Stan! a beer. How's Washington State in February? ;) [/QUOTE]
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