Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Stance Based Alternate Monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8083000" data-attributes="member: 5889"><p>A fair concern so I took a look at the combo of Rogue / Monk 1. Here are a few things to consider:</p><p></p><p>1) A rogue can already use a rapier for d8 damage, so no real damage boost there. However, if the rogue was planning for TWF style, he would get a (if we assume +3 dex) a +2 damage boost on his off hand attack compared to a shortsword.</p><p>2) A rogue does need a 13 wisdom to multiclass into monk (which is not a major restriction but just something to note)</p><p>3) At 1-4 we are only talking a +1 AC, which I think is a reasonable tradeoff. However, your point about it scaling in the future is a good point. Maybe I should put a restriction on its scaling only for monk levels to prevent that issue. Or, perhaps just make it a static 13 + stat (which is common for other forms of armorless defenses). So its still a little better, but no longer has the scaling.</p><p>4) So if I address the scaling armor issue, the multiclass would grant the rogue a +1 AC and +2 damage on his offhand attack. That's a solid benefit, but at the cost of slowing down sneak attack progression, delaying access to uncanny dodge or evasion....it seems a solid build, but not "omg I must have it". It seems to me a reasonable trade off, you gain a few things but delay access to others... just as multiclassing should be.</p><p></p><p>Thinking about it more, probably the strongest multiclass dip would be taking Monk 2 to pick up Water Stance, and just leave it on all the time. Now you would have permanent dodge all the time... that's pretty darn good and might need something to account for that.</p><p></p><p></p><p></p><p>By all means, call it whatever you wish<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Part of the reason I used the elemental types is that I was thinking of updated the 4 elements monk to this model, and so I could naturally connect the stances to elemental effects.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8083000, member: 5889"] A fair concern so I took a look at the combo of Rogue / Monk 1. Here are a few things to consider: 1) A rogue can already use a rapier for d8 damage, so no real damage boost there. However, if the rogue was planning for TWF style, he would get a (if we assume +3 dex) a +2 damage boost on his off hand attack compared to a shortsword. 2) A rogue does need a 13 wisdom to multiclass into monk (which is not a major restriction but just something to note) 3) At 1-4 we are only talking a +1 AC, which I think is a reasonable tradeoff. However, your point about it scaling in the future is a good point. Maybe I should put a restriction on its scaling only for monk levels to prevent that issue. Or, perhaps just make it a static 13 + stat (which is common for other forms of armorless defenses). So its still a little better, but no longer has the scaling. 4) So if I address the scaling armor issue, the multiclass would grant the rogue a +1 AC and +2 damage on his offhand attack. That's a solid benefit, but at the cost of slowing down sneak attack progression, delaying access to uncanny dodge or evasion....it seems a solid build, but not "omg I must have it". It seems to me a reasonable trade off, you gain a few things but delay access to others... just as multiclassing should be. Thinking about it more, probably the strongest multiclass dip would be taking Monk 2 to pick up Water Stance, and just leave it on all the time. Now you would have permanent dodge all the time... that's pretty darn good and might need something to account for that. By all means, call it whatever you wish:) Part of the reason I used the elemental types is that I was thinking of updated the 4 elements monk to this model, and so I could naturally connect the stances to elemental effects. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stance Based Alternate Monk
Top